Switch core to 1.14 (generated via ./gradlew :1.14:setCoreVersion)
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@@ -10,11 +10,11 @@ import com.replaymod.render.hooks.Texture2DStateCallback;
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import com.replaymod.render.rendering.FrameCapturer;
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import com.replaymod.render.shader.Program;
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import de.johni0702.minecraft.gui.utils.lwjgl.ReadableDimension;
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import net.minecraft.crash.CrashReport;
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import net.minecraft.crash.ReportedException;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.crash.CrashReport;
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import net.minecraft.util.crash.CrashException;
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import net.minecraft.util.Identifier;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import static com.mojang.blaze3d.platform.GlStateManager.*;
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import java.io.IOException;
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@@ -22,8 +22,8 @@ import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
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import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
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public class ODSFrameCapturer implements FrameCapturer<ODSOpenGlFrame> {
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private static final ResourceLocation vertexResource = new ResourceLocation("replaymod", "shader/ods.vert");
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private static final ResourceLocation fragmentResource = new ResourceLocation("replaymod", "shader/ods.frag");
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private static final Identifier vertexResource = new Identifier("replaymod", "shader/ods.vert");
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private static final Identifier fragmentResource = new Identifier("replaymod", "shader/ods.frag");
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private final CubicPboOpenGlFrameCapturer left, right;
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private final Program shaderProgram;
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@@ -73,7 +73,7 @@ public class ODSFrameCapturer implements FrameCapturer<ODSOpenGlFrame> {
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leftEyeVariable = shaderProgram.getUniformVariable("leftEye");
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directionVariable = shaderProgram.getUniformVariable("direction");
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} catch (Exception e) {
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throw new ReportedException(CrashReport.makeCrashReport(e, "Creating ODS shaders"));
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throw new CrashException(CrashReport.create(e, "Creating ODS shaders"));
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}
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}
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@@ -146,19 +146,19 @@ public class ODSFrameCapturer implements FrameCapturer<ODSOpenGlFrame> {
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resize(getFrameWidth(), getFrameHeight());
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pushMatrix();
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frameBuffer().bindFramebuffer(true);
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frameBuffer().beginWrite(true);
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clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
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//#if MC>=11400
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//$$ , false
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, false
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//#endif
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);
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enableTexture2D();
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enableTexture();
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directionVariable.set(captureData.ordinal());
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worldRenderer.renderWorld(partialTicks, null);
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frameBuffer().unbindFramebuffer();
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frameBuffer().endWrite();
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popMatrix();
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return captureFrame(frameId, captureData);
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