Properly save and replay FMLProxyPackets
During recording FMLProxyPackets are converted to S3FPacketCustomPayload During playback the normal Forge network stack is used to handle these packets
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@@ -23,6 +23,7 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.network.EnumPacketDirection;
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import net.minecraft.network.NetworkManager;
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import net.minecraftforge.fml.client.FMLClientHandler;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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import org.lwjgl.opengl.Display;
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@@ -135,13 +136,17 @@ public class ReplayHandler {
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t.printStackTrace();
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}
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};
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networkManager.setNetHandler(new NetHandlerPlayClient(
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mc, null, networkManager, new GameProfile(UUID.randomUUID(), "Player")));
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NetHandlerPlayClient netHandlerPlayClient =
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new NetHandlerPlayClient(mc, null, networkManager, new GameProfile(UUID.randomUUID(), "Player"));
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networkManager.setNetHandler(netHandlerPlayClient);
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FMLClientHandler.instance().setPlayClient(netHandlerPlayClient);
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channel = new EmbeddedChannel(networkManager);
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channel.attr(NetworkDispatcher.FML_DISPATCHER).set(new NetworkDispatcher(networkManager));
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NetworkDispatcher networkDispatcher = new NetworkDispatcher(networkManager);
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channel.attr(NetworkDispatcher.FML_DISPATCHER).set(networkDispatcher);
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channel.pipeline().addFirst(replaySender);
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channel.pipeline().addFirst("ReplayModReplay_replaySender", replaySender);
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channel.pipeline().addAfter("ReplayModReplay_replaySender", "fml:packet_handler", networkDispatcher);
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channel.pipeline().fireChannelActive();
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}
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