Fix particles being visible after world change when jumping in time (fixes #35)
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
package com.replaymod.replay.mixin;
|
||||
|
||||
import net.minecraft.client.particle.Particle;
|
||||
import net.minecraft.client.particle.ParticleManager;
|
||||
import net.minecraft.world.World;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import java.util.Queue;
|
||||
|
||||
@Mixin(ParticleManager.class)
|
||||
public abstract class MixinParticleManager {
|
||||
@Shadow
|
||||
private Queue<Particle> queueEntityFX;
|
||||
|
||||
/**
|
||||
* This method additionally clears the queue of particles to be added when the world is changed.
|
||||
* Otherwise particles from the previous world might show up in this one if they were spawned after
|
||||
* the last tick in the previous world.
|
||||
*
|
||||
* @param world The new world
|
||||
* @param ci Callback info
|
||||
*/
|
||||
@Inject(method = "clearEffects", at = @At("HEAD"))
|
||||
public void replayModReplay_clearParticleQueue(World world, CallbackInfo ci) {
|
||||
queueEntityFX.clear();
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
"package": "com.replaymod.replay.mixin",
|
||||
"mixins": [
|
||||
"MixinGuiSpectator",
|
||||
"MixinParticleManager",
|
||||
"MixinPlayerControllerMP",
|
||||
"MixinRenderArmorStand",
|
||||
"MixinRenderArrow",
|
||||
|
||||
Reference in New Issue
Block a user