Add key hints to buttons which have corresponding keybindings
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@@ -3,6 +3,7 @@ package com.replaymod.extras;
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import com.replaymod.core.KeyBindingRegistry;
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import com.replaymod.core.ReplayMod;
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import com.replaymod.core.mixin.KeyBindingAccessor;
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import com.replaymod.core.versions.MCVer;
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import com.replaymod.replay.events.ReplayOpenedCallback;
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import com.replaymod.replay.gui.overlay.GuiReplayOverlay;
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import de.johni0702.minecraft.gui.GuiRenderer;
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@@ -22,11 +23,6 @@ import de.johni0702.minecraft.gui.utils.lwjgl.Dimension;
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import de.johni0702.minecraft.gui.utils.lwjgl.ReadableDimension;
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import net.minecraft.client.resource.language.I18n;
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//#if MC>=11400
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//#else
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//$$ import org.lwjgl.input.Keyboard;
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//#endif
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Comparator;
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@@ -80,21 +76,7 @@ public class HotkeyButtons extends EventRegistrations implements Extra {
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@Override
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public void draw(GuiRenderer renderer, ReadableDimension size, RenderInfo renderInfo) {
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// There doesn't seem to be an KeyBindingUpdate event, so we'll just update it every time
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String keyName = "???";
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try {
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//#if MC>=11600
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keyName = keyBinding.getBoundKeyLocalizedText().asString();
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//#else
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//#if MC>=11400
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//$$ keyName = keyBinding.getLocalizedName();
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//#else
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//$$ keyName = Keyboard.getKeyName(keyBinding.getKeyCode());
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//#endif
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//#endif
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} catch (ArrayIndexOutOfBoundsException e) {
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// Apparently windows likes to press strange keys, see https://www.replaymod.com/forum/thread/55
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}
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setLabel(keyName);
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setLabel(MCVer.getBoundKey(keyBinding));
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super.draw(renderer, size, renderInfo);
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}
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}.onClick(() -> {
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