Fix camera being reset to 0/0/0 when jumping in quick mode in 1.13
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@@ -668,7 +668,7 @@ public class ReplayHandler {
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private void skipTeleportInterpolation(Entity entity) {
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private void skipTeleportInterpolation(Entity entity) {
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//#if MC>=11300
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//#if MC>=11300
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if (entity instanceof EntityLivingBase) {
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if (entity instanceof EntityLivingBase && !(entity instanceof CameraEntity)) {
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EntityLivingBase e = (EntityLivingBase) entity;
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EntityLivingBase e = (EntityLivingBase) entity;
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e.setPosition(e.interpTargetX, e.interpTargetY, e.interpTargetZ);
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e.setPosition(e.interpTargetX, e.interpTargetY, e.interpTargetZ);
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e.rotationYaw = (float) e.interpTargetYaw;
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e.rotationYaw = (float) e.interpTargetYaw;
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