Fix camera being reset to 0/0/0 when jumping in quick mode in 1.13

This commit is contained in:
Jonas Herzig
2019-03-27 11:04:41 +01:00
parent b8c892fcd4
commit 73597dd031

View File

@@ -668,7 +668,7 @@ public class ReplayHandler {
private void skipTeleportInterpolation(Entity entity) { private void skipTeleportInterpolation(Entity entity) {
//#if MC>=11300 //#if MC>=11300
if (entity instanceof EntityLivingBase) { if (entity instanceof EntityLivingBase && !(entity instanceof CameraEntity)) {
EntityLivingBase e = (EntityLivingBase) entity; EntityLivingBase e = (EntityLivingBase) entity;
e.setPosition(e.interpTargetX, e.interpTargetY, e.interpTargetZ); e.setPosition(e.interpTargetX, e.interpTargetY, e.interpTargetZ);
e.rotationYaw = (float) e.interpTargetYaw; e.rotationYaw = (float) e.interpTargetYaw;