Allow continued use of most of pathing even if entity tracker fails
The failing entity tracker really only breaks spectator keyframes. This is also very desirable for minimal mode where entity tracker failure is highly likely.
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@@ -272,7 +272,7 @@ public class GuiKeyframeTimeline extends AbstractGuiTimeline<GuiKeyframeTimeline
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}
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}
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if (actuallyDragging) {
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if (!gui.ensureEntityTracker(() -> mouseDrag(position, button, timeSinceLastCall))) return true;
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if (!gui.loadEntityTracker(() -> mouseDrag(position, button, timeSinceLastCall))) return true;
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// Threshold passed
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SPTimeline timeline = gui.getMod().getCurrentTimeline();
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Point mouse = new Point(position);
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