Fixed Block breaking and placing malfunctioning while not in Replay

This commit is contained in:
CrushedPixel
2015-05-01 10:45:38 +02:00
parent 4da2b1e41c
commit 6f8a43aa6c

View File

@@ -1,5 +1,6 @@
package eu.crushedpixel.replaymod.events;
import eu.crushedpixel.replaymod.replay.ReplayHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
@@ -17,6 +18,7 @@ public class MouseInputHandler {
@SubscribeEvent
public void mouseEvent(MouseEvent event) {
if(!ReplayHandler.isInReplay() || mc.objectMouseOver != null) return;
if(Mouse.isButtonDown(0)) {
if(!leftDown) {
leftDown = true;