Re-implement GuiTextField without depending on the Minecraft Text Field
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@@ -165,9 +165,9 @@ public class GuiReplayViewer extends GuiScreen {
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popup.getYesButton().onClick();
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}
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}
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}).onTextChanged(new Runnable() {
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}).onTextChanged(new Consumer<String>() {
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@Override
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public void run() {
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public void consume(String obj) {
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popup.getYesButton().setEnabled(!nameField.getText().isEmpty());
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}
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});
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