Fix arrows being invisible when viewed from specific angles
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@@ -0,0 +1,21 @@
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package eu.crushedpixel.replaymod.mixin;
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import eu.crushedpixel.replaymod.replay.ReplayHandler;
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import net.minecraft.client.renderer.culling.ICamera;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderArrow;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.entity.Entity;
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import org.spongepowered.asm.mixin.Mixin;
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@Mixin(RenderArrow.class)
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public abstract class MixinRenderArrow extends Render {
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protected MixinRenderArrow(RenderManager renderManager) {
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super(renderManager);
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}
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@Override
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public boolean shouldRender(Entity entity, ICamera camera, double camX, double camY, double camZ) {
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return ReplayHandler.isInReplay() || super.shouldRender(entity, camera, camX, camY, camZ);
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}
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}
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@@ -7,6 +7,7 @@
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"MixinEntityRenderer",
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"MixinEntityRenderer",
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"MixinMinecraft",
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"MixinMinecraft",
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"MixinRender",
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"MixinRender",
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"MixinRenderArrow",
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"MixinRendererLivingEntity",
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"MixinRendererLivingEntity",
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"MixinRenderGlobal",
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"MixinRenderGlobal",
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"MixinRenderItem",
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"MixinRenderItem",
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