Move MixinNetworkDispatcher into 1.12.2 project

This commit is contained in:
Jonas Herzig
2021-02-23 00:37:50 +01:00
parent ba7c478da1
commit 6bc130312a
2 changed files with 70 additions and 70 deletions

View File

@@ -0,0 +1,69 @@
package com.replaymod.recording.mixin;
import com.replaymod.recording.handler.FMLHandshakeFilter;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.embedded.EmbeddedChannel;
import net.minecraftforge.fml.common.network.handshake.FMLHandshakeCodec;
import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
import net.minecraftforge.fml.relauncher.Side;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
//#if MC>=11200
import io.netty.channel.ChannelConfig;
import net.minecraft.network.EnumConnectionState;
import net.minecraft.network.NetworkManager;
import org.spongepowered.asm.mixin.injection.Redirect;
//#endif
@Mixin(value = NetworkDispatcher.class, remap = false)
public abstract class MixinNetworkDispatcher {
@Final @Shadow
private Side side;
@Final @Shadow
private EmbeddedChannel handshakeChannel;
/**
* Always sets fml:isLocal to false on the server side.
* This effectively removes the difference in the FML handshake between SP and MP
* and forces the block/item ids, etc. to always be send.
* Injects a {@link FMLHandshakeFilter} on the client side to filter out
* those extra, unexpected packets.
*/
@Inject(method = "insertIntoChannel", at=@At("HEAD"))
public void replayModRecording_setupForLocalRecording(CallbackInfo cb) {
// If we're in multiplayer, everything is fine as is
if (!handshakeChannel.attr(NetworkDispatcher.IS_LOCAL).get()) return;
if (side == Side.SERVER) {
// On the server side, force all packets to be sent
handshakeChannel.attr(NetworkDispatcher.IS_LOCAL).set(false);
} else {
// On the client side, discard additional packets
ChannelPipeline pipeline = handshakeChannel.pipeline();
pipeline.addAfter(pipeline.context(FMLHandshakeCodec.class).name(),
"replaymod_filter", new FMLHandshakeFilter());
}
}
//#if MC>=11200
@Redirect(method = "clientListenForServerHandshake", at = @At(value = "INVOKE", remap = true, target =
"Lnet/minecraft/network/NetworkManager;setConnectionState(Lnet/minecraft/network/EnumConnectionState;)V"))
public void replayModRecording_raceConditionWorkAround1(NetworkManager self, EnumConnectionState ignored) { }
@Redirect(method = "insertIntoChannel", at = @At(value = "INVOKE", target =
"Lio/netty/channel/ChannelConfig;setAutoRead(Z)Lio/netty/channel/ChannelConfig;"))
public ChannelConfig replayModRecording_raceConditionWorkAround2(ChannelConfig self, boolean autoRead) {
if (side == Side.CLIENT) {
autoRead = false;
}
return self.setAutoRead(autoRead);
}
//#endif
}