Move MixinNetworkDispatcher into 1.12.2 project
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package com.replaymod.recording.mixin;
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import com.replaymod.recording.handler.FMLHandshakeFilter;
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import io.netty.channel.ChannelPipeline;
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import io.netty.channel.embedded.EmbeddedChannel;
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import net.minecraftforge.fml.common.network.handshake.FMLHandshakeCodec;
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import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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import net.minecraftforge.fml.relauncher.Side;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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//#if MC>=11200
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import io.netty.channel.ChannelConfig;
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import net.minecraft.network.EnumConnectionState;
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import net.minecraft.network.NetworkManager;
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import org.spongepowered.asm.mixin.injection.Redirect;
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//#endif
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@Mixin(value = NetworkDispatcher.class, remap = false)
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public abstract class MixinNetworkDispatcher {
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@Final @Shadow
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private Side side;
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@Final @Shadow
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private EmbeddedChannel handshakeChannel;
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/**
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* Always sets fml:isLocal to false on the server side.
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* This effectively removes the difference in the FML handshake between SP and MP
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* and forces the block/item ids, etc. to always be send.
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* Injects a {@link FMLHandshakeFilter} on the client side to filter out
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* those extra, unexpected packets.
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*/
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@Inject(method = "insertIntoChannel", at=@At("HEAD"))
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public void replayModRecording_setupForLocalRecording(CallbackInfo cb) {
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// If we're in multiplayer, everything is fine as is
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if (!handshakeChannel.attr(NetworkDispatcher.IS_LOCAL).get()) return;
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if (side == Side.SERVER) {
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// On the server side, force all packets to be sent
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handshakeChannel.attr(NetworkDispatcher.IS_LOCAL).set(false);
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} else {
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// On the client side, discard additional packets
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ChannelPipeline pipeline = handshakeChannel.pipeline();
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pipeline.addAfter(pipeline.context(FMLHandshakeCodec.class).name(),
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"replaymod_filter", new FMLHandshakeFilter());
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}
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}
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//#if MC>=11200
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@Redirect(method = "clientListenForServerHandshake", at = @At(value = "INVOKE", remap = true, target =
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"Lnet/minecraft/network/NetworkManager;setConnectionState(Lnet/minecraft/network/EnumConnectionState;)V"))
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public void replayModRecording_raceConditionWorkAround1(NetworkManager self, EnumConnectionState ignored) { }
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@Redirect(method = "insertIntoChannel", at = @At(value = "INVOKE", target =
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"Lio/netty/channel/ChannelConfig;setAutoRead(Z)Lio/netty/channel/ChannelConfig;"))
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public ChannelConfig replayModRecording_raceConditionWorkAround2(ChannelConfig self, boolean autoRead) {
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if (side == Side.CLIENT) {
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autoRead = false;
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}
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return self.setAutoRead(autoRead);
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}
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//#endif
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}
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