Added and fixed basic saving of recording player
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@@ -39,9 +39,13 @@ public class CameraEntity extends Entity {
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mc.thePlayer.rotationYaw = ReplayHandler.getCameraEntity().rotationYaw;
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//removes water/suffocation/shadow overlays in screen
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mc.thePlayer.posX = 0;
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mc.thePlayer.posY = 500;
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mc.thePlayer.posZ = 0;
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//mc.thePlayer.posX = 0;
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//mc.thePlayer.posY = 500;
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//mc.thePlayer.posZ = 0;
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mc.thePlayer.posX = ReplayHandler.getCameraEntity().posX;
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mc.thePlayer.posY = ReplayHandler.getCameraEntity().posY;
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mc.thePlayer.posZ = ReplayHandler.getCameraEntity().posZ;
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}
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if(direction == null || motion < 0.1) {
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