Add .blend export

This commit is contained in:
Jonas Herzig
2018-03-03 14:31:10 +01:00
parent 78ad02bc84
commit 6794b58524
41 changed files with 3180 additions and 17 deletions

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package com.replaymod.render.blend.exporters;
import com.replaymod.render.blend.BlendState;
import com.replaymod.render.blend.Exporter;
import com.replaymod.render.blend.data.DMaterial;
import com.replaymod.render.blend.data.DMesh;
import com.replaymod.render.blend.data.DObject;
import com.replaymod.replaystudio.us.myles.ViaVersion.util.ReflectionUtil;
import lombok.SneakyThrows;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.client.renderer.chunk.CompiledChunk;
import net.minecraft.client.renderer.chunk.RenderChunk;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.VertexBuffer;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumWorldBlockLayer;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.opengl.GL15;
import org.lwjgl.util.vector.Vector2f;
import org.lwjgl.util.vector.Vector3f;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class ChunkExporter implements Exporter {
private final Map<BlockPos, DObject> chunkObjects = new HashMap<>();
private final Map<BlockPos, Map<EnumWorldBlockLayer, DObject>> chunkLayerObjects = new HashMap<>();
private final List<Pair<RenderChunk, EnumWorldBlockLayer>> chunks = new ArrayList<>();
private DObject chunksObject;
private DMaterial material;
private int frame;
public void addChunkUpdate(RenderChunk chunk, EnumWorldBlockLayer layer) {
chunks.add(Pair.of(chunk, layer));
}
@Override
@SneakyThrows
public void setup() throws IOException {
Minecraft mc = Minecraft.getMinecraft();
@SuppressWarnings("unchecked")
List<RenderGlobal.ContainerLocalRenderInformation> renderInfos = mc.renderGlobal.renderInfos;
for (RenderGlobal.ContainerLocalRenderInformation renderInfo : renderInfos) {
RenderChunk renderChunk = ReflectionUtil.get(renderInfo, "renderChunk", RenderChunk.class); // SneakyThrows
CompiledChunk compiledChunk = renderChunk.getCompiledChunk();
if (!compiledChunk.isEmpty()) {
for (EnumWorldBlockLayer layer : EnumWorldBlockLayer.values()) {
addChunkUpdate(renderChunk, layer);
}
}
}
chunksObject = new DObject(DObject.Type.OB_EMPTY);
chunksObject.id.name = "Chunks";
chunksObject.layers = 1 << 1;
BlendState.getState().getScene().base.add(chunksObject);
}
@Override
public void tearDown() throws IOException {
chunks.clear();
chunkObjects.clear();
chunksObject = null;
}
@Override
public void preFrame(int frame) throws IOException {
this.frame = frame;
}
@Override
public void postFrame(int frame) throws IOException {
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
material = BlendState.getState().getMaterials().getActiveMaterial();
for (Pair<RenderChunk, EnumWorldBlockLayer> pair : chunks) {
RenderChunk chunk = pair.getLeft();
EnumWorldBlockLayer layer = pair.getRight();
DObject chunkObject = chunkObjects.get(chunk.getPosition());
if (chunkObject == null) {
chunkObject = buildChunkObject(chunk);
chunkObjects.put(chunk.getPosition(), chunkObject);
chunkLayerObjects.put(chunk.getPosition(), new EnumMap<>(EnumWorldBlockLayer.class));
}
DObject layerObject = buildChunkLayerObject(chunkObject, chunk, layer);
if (layerObject == null) continue;
Map<EnumWorldBlockLayer, DObject> layerObjects = chunkLayerObjects.get(chunk.getPosition());
DObject oldLayerObject = layerObjects.get(layer);
if (oldLayerObject != null) {
oldLayerObject.keyframe("hide", 0, frame, 1f);
}
if (frame > 0) {
layerObject.keyframe("hide", 0, frame - 1, 1f);
layerObject.keyframe("hide", 0, frame, 0f);
} else {
layerObject.keyframe("hide", 0, frame, 0f);
}
layerObjects.put(layer, layerObject);
}
chunks.clear();
}
private DObject buildChunkObject(RenderChunk renderChunk) {
BlockPos pos = renderChunk.getPosition();
DObject chunkObject = new DObject(DObject.Type.OB_EMPTY);
chunkObject.setParent(chunksObject);
chunkObject.id.name = "Chunk[" + pos.getX()/16 + "/" + pos.getY()/16 + "/" + pos.getZ()/16 + "]";
chunkObject.loc = new Vector3f(pos.getX(), -pos.getZ(), pos.getY());
return chunkObject;
}
private DObject buildChunkLayerObject(DObject chunkObject, RenderChunk renderChunk, EnumWorldBlockLayer layer) {
VertexBuffer vertexBuffer = renderChunk.getVertexBufferByLayer(layer.ordinal());
if (vertexBuffer == null) return null;
DObject layerObject = new DObject(buildChunkLayerMesh(vertexBuffer));
layerObject.setParent(chunkObject);
layerObject.id.name = chunkObject.id.name + " - " + layer + " - Frame " + frame;
return layerObject;
}
private DMesh buildChunkLayerMesh(VertexBuffer vertexBuffer) {
vertexBuffer.bindBuffer();
int size = GL15.glGetBufferParameteri(OpenGlHelper.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
ByteBuffer byteBuffer = GLAllocation.createDirectByteBuffer(size);
GL15.glGetBufferSubData(OpenGlHelper.GL_ARRAY_BUFFER, 0, byteBuffer);
vertexBuffer.unbindBuffer();
DMesh mesh = new DMesh();
mesh.materials.add(material);
DMesh.Vertex v1 = null, v2 = null, v3 = null;
Vector2f uv1 = new Vector2f(),
uv2 = new Vector2f(),
uv3 = new Vector2f(),
uv4 = new Vector2f();
int c1 = 0, c2 = 0, c3 = 0;
for (int i = 0; i < size / STRIDE; i++) {
// See VboRenderList.setupArrayPointers for offsets
DMesh.Vertex vert = new DMesh.Vertex(
byteBuffer.getFloat(STRIDE * i),
-byteBuffer.getFloat(STRIDE * i + 8),
byteBuffer.getFloat(STRIDE * i + 4)
);
float u = byteBuffer.getFloat(STRIDE * i + 16);
float v = 1 - byteBuffer.getFloat(STRIDE * i + 20);
int c = byteBuffer.getInt(STRIDE * i + 12);
// TODO tex, norm, etc.
if (v1 == null) {
v1 = vert;
uv1.set(u, v);
c1 = c;
} else if (v2 == null) {
v2 = vert;
uv2.set(u, v);
c2 = c;
} else if (v3 == null) {
v3 = vert;
uv3.set(u, v);
c3 = c;
} else {
uv4.set(u, v);
mesh.addQuad(
v1, v2, v3, vert,
uv1, uv2, uv3, uv4,
c1, c2, c3, c,
0
);
v1 = v2 = v3 = null;
}
}
return mesh;
}
private static final int STRIDE = 28;
}

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package com.replaymod.render.blend.exporters;
import com.replaymod.render.blend.BlendState;
import com.replaymod.render.blend.Exporter;
import com.replaymod.render.blend.data.DObject;
import lombok.SneakyThrows;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import org.lwjgl.util.vector.Matrix4f;
import org.lwjgl.util.vector.Vector3f;
import java.io.IOException;
import java.util.IdentityHashMap;
import java.util.Map;
import static com.replaymod.render.blend.Util.getGlModelViewMatrix;
public class EntityExporter implements Exporter {
private final Minecraft mc = Minecraft.getMinecraft();
private final RenderState renderState;
private DObject entitiesObject;
private Map<Entity, DObject> entityObjects;
public EntityExporter(RenderState renderState) {
this.renderState = renderState;
}
@Override
@SneakyThrows
public void setup() throws IOException {
entitiesObject = new DObject(DObject.Type.OB_EMPTY);
entitiesObject.id.name = "Entities";
entitiesObject.layers = 1 << 1;
BlendState.getState().getScene().base.add(entitiesObject);
entityObjects = new IdentityHashMap<>();
}
public void preEntitiesRender() {
Matrix4f modelView = getGlModelViewMatrix();
// Entities are rendered relative to the viewer location.
// We however want our Entities object to not move when the viewer does,
// so we position it at 0/0/0 and instead have the entities themselves move more
Matrix4f.translate(new Vector3f(
(float) -mc.getRenderManager().viewerPosX,
(float) -mc.getRenderManager().viewerPosY,
(float) -mc.getRenderManager().viewerPosZ
), modelView, modelView);
renderState.push(entitiesObject, modelView);
}
public void postEntitiesRender() {
renderState.pop();
}
public void preRender(Entity entity, double dx, double dy, double dz, float yaw, float renderPartialTicks) {
DObject entityObject = entityObjects.get(entity);
if (entityObject == null) {
entityObject = new DObject(DObject.Type.OB_EMPTY);
entityObject.setParent(renderState.peekObject());
entityObject.id.name = entity.getName();
entityObjects.put(entity, entityObject);
}
renderState.pushObject(entityObject);
// Normally the entity renderer will translate to dx/dy/dz but we want that translation outside of
// the entity object (on the entity object itself).
// So, we translate there, then store the model-view-matrix and then translate back to let the
// renderer translate there again.
// Instead of actually translating, we just add the translation on the current model-view-matrix.
Matrix4f modelView = getGlModelViewMatrix();
Matrix4f.translate(new Vector3f((float) dx, (float) dy, (float) dz), modelView, modelView);
renderState.pushModelView(modelView);
renderState.applyLastModelViewTransformToObject();
entityObject.keyframeLocRotScale(renderState.getFrame());
entityObject.setVisible(renderState.getFrame());
}
public void postRender(Entity entity, double dx, double dy, double dz, float yaw, float renderPartialTicks) {
renderState.pop();
}
}

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package com.replaymod.render.blend.exporters;
import com.replaymod.render.blend.BlendMeshBuilder;
import com.replaymod.render.blend.Exporter;
import com.replaymod.render.blend.data.DMesh;
import com.replaymod.render.blend.data.DObject;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.resources.model.IBakedModel;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.client.model.pipeline.LightUtil;
import java.util.List;
public class ItemExporter implements Exporter {
private final RenderState renderState;
public ItemExporter(RenderState renderState) {
this.renderState = renderState;
}
public void onRender(IBakedModel model, ItemStack stack) {
DObject object = getObjectForItemStack(model, stack);
renderState.pushObject(object);
renderState.pushModelView();
renderState.applyLastModelViewTransformToObject();
object.setVisible(renderState.getFrame());
object.keyframeLocRotScale(renderState.getFrame());
renderState.pop();
}
private DObject getObjectForItemStack(IBakedModel model, ItemStack stack) {
int frame = renderState.getFrame();
DObject parent = renderState.peekObject();
DObject object = null;
for (DObject child : parent.getChildren()) {
if (child.lastFrame < frame
&& child instanceof ItemBasedDObject
&& ((ItemBasedDObject) child).isBasedOn(model, stack)) {
object = child;
break;
}
}
if (object == null) {
object = new ItemBasedDObject(model, stack);
object.id.name = stack.getDisplayName();
object.setParent(parent);
}
object.lastFrame = frame;
return object;
}
@SuppressWarnings("unchecked")
private static DMesh generateMeshForItemStack(IBakedModel model, ItemStack stack) {
DMesh mesh = new DMesh();
BlendMeshBuilder builder = new BlendMeshBuilder(mesh);
builder.setWellBehaved(true);
builder.startDrawingQuads();
builder.setVertexFormat(DefaultVertexFormats.ITEM);
for (EnumFacing face : EnumFacing.values()) {
renderQuads(builder, model.getFaceQuads(face), stack);
}
renderQuads(builder, model.getGeneralQuads(), stack);
builder.finishDrawing();
return mesh;
}
private static void renderQuads(WorldRenderer buffer, List<BakedQuad> quads, ItemStack stack) {
for (BakedQuad quad : quads) {
int color = stack != null && quad.hasTintIndex()
? stack.getItem().getColorFromItemStack(stack, quad.getTintIndex()) | 0xff000000
: 0xffffffff;
LightUtil.renderQuadColor(buffer, quad, color);
}
}
private static class ItemBasedDObject extends DObject {
private final IBakedModel model;
private final ItemStack stack;
private boolean valid;
public ItemBasedDObject(IBakedModel model, ItemStack stack) {
super(generateMeshForItemStack(model, stack));
this.model = model;
this.stack = stack;
}
public boolean isBasedOn(IBakedModel model, ItemStack scale) {
return this.model == model; // FIXME ignores color of stack
}
@Override
public void setVisible(int frame) {
valid = true;
super.setVisible(frame);
}
@Override
public boolean isValid() {
return valid;
}
}
}

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package com.replaymod.render.blend.exporters;
import com.replaymod.render.blend.BlendMeshBuilder;
import com.replaymod.render.blend.Exporter;
import com.replaymod.render.blend.data.DMesh;
import com.replaymod.render.blend.data.DObject;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import org.lwjgl.opengl.GL11;
import java.io.IOException;
import static com.replaymod.core.versions.MCVer.*;
import static com.replaymod.render.blend.Util.isGlTextureMatrixIdentity;
public class ModelRendererExporter implements Exporter {
private final RenderState renderState;
public ModelRendererExporter(RenderState renderState) {
this.renderState = renderState;
}
@Override
public void setup() throws IOException {
}
public void preRenderModel(ModelRenderer model, float scale) {
DObject object = getObjectForModel(model, scale);
renderState.pushObject(object);
renderState.pushModelView();
}
public void onRenderModel() {
if (!GL11.glIsEnabled(GL11.GL_TEXTURE_2D) || !isGlTextureMatrixIdentity()) {
return;
}
renderState.popModelView();
renderState.pushModelView();
renderState.applyLastModelViewTransformToObject();
DObject object = renderState.peekObject();
object.setVisible(renderState.getFrame());
object.keyframeLocRotScale(renderState.getFrame());
}
public void postRenderModel() {
renderState.pop();
}
private DObject getObjectForModel(ModelRenderer model, float scale) {
int frame = renderState.getFrame();
DObject parent = renderState.peekObject();
DObject object = null;
for (DObject child : parent.getChildren()) {
if (child.lastFrame < frame
&& child instanceof ModelBasedDObject
&& ((ModelBasedDObject) child).isBasedOn(model, scale)) {
object = child;
break;
}
}
if (object == null) {
object = new ModelBasedDObject(model, scale);
object.id.name = model.boxName;
object.setParent(parent);
}
object.lastFrame = frame;
return object;
}
private static DMesh generateMesh(ModelRenderer model, float scale) {
DMesh mesh = new DMesh();
BlendMeshBuilder builder = new BlendMeshBuilder(mesh);
for (ModelBox box : cubeList(model)) {
box.render(builder, scale);
}
builder.maybeFinishDrawing();
return mesh;
}
private static class ModelBasedDObject extends DObject {
private final ModelRenderer model;
private final float scale;
private boolean valid;
public ModelBasedDObject(ModelRenderer model, float scale) {
super(generateMesh(model, scale));
this.model = model;
this.scale = scale;
}
public boolean isBasedOn(ModelRenderer model, float scale) {
return this.model == model && Math.abs(this.scale - scale) < 1e-4;
}
@Override
public void setVisible(int frame) {
valid = true;
super.setVisible(frame);
}
@Override
public boolean isValid() {
return valid;
}
}
}

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package com.replaymod.render.blend.exporters;
import com.replaymod.render.blend.BlendMeshBuilder;
import com.replaymod.render.blend.BlendState;
import com.replaymod.render.blend.Exporter;
import com.replaymod.render.blend.data.DMesh;
import com.replaymod.render.blend.data.DObject;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.entity.Entity;
import org.lwjgl.util.vector.Matrix4f;
import org.lwjgl.util.vector.Vector3f;
import java.io.IOException;
import java.util.IdentityHashMap;
import java.util.Map;
import static com.replaymod.render.blend.Util.getGlModelViewMatrix;
public class ParticlesExporter implements Exporter {
private final Minecraft mc = Minecraft.getMinecraft();
private final RenderState renderState;
private DObject pointAtObject;
private DObject particlesObject;
private DObject litParticlesObject;
private Map<Entity, DObject> particleObjects;
private Map<Entity, DObject> particleObjectsSeen;
public ParticlesExporter(RenderState renderState) {
this.renderState = renderState;
}
@Override
public void setup() throws IOException {
if (true) return; // FIXME make configurable (also other methods below)
// FIXME replace with camera
pointAtObject = new DObject(DObject.Type.OB_EMPTY);
pointAtObject.id.name = "Particles Target";
pointAtObject.layers = 1 << 2;
BlendState.getState().getScene().base.add(pointAtObject);
particlesObject = new DObject(DObject.Type.OB_EMPTY);
particlesObject.id.name = "Particles";
particlesObject.layers = 1 << 1;
BlendState.getState().getScene().base.add(particlesObject);
litParticlesObject = new DObject(DObject.Type.OB_EMPTY);
litParticlesObject.id.name = "Lit Particles";
litParticlesObject.layers = 1 << 1;
BlendState.getState().getScene().base.add(litParticlesObject);
particleObjects = new IdentityHashMap<>();
particleObjectsSeen = new IdentityHashMap<>();
}
public void preParticlesRender(boolean lit) {
if (true) return;
Matrix4f modelView = getGlModelViewMatrix();
// Particles are rendered relative to the viewer location.
// We however want our Particles object to not move when the viewer does,
// so we position it at 0/0/0 and instead have the particles themselves move more
Matrix4f.translate(new Vector3f(
(float) -mc.getRenderManager().viewerPosX,
(float) -mc.getRenderManager().viewerPosY,
(float) -mc.getRenderManager().viewerPosZ
), modelView, modelView);
renderState.push(lit ? litParticlesObject : particlesObject, modelView);
}
public void postParticlesRender() {
if (true) return;
renderState.pop();
}
public void onRender(EntityFX particle, float renderPartialTicks) {
if (true) return;
DObject particleObject = particleObjects.get(particle);
if (particleObject == null) {
particleObject = new DObject(DObject.Type.OB_EMPTY);
particleObject.setParent(renderState.peekObject());
particleObject.pointAt = pointAtObject;
particleObject.layers = 1 << 2;
particleObject.id.name = particle.getClass().getSimpleName();
particleObject.keyframe("hide", 0, renderState.getFrame() - 1, 1f);
particleObject.keyframe("hide", 0, renderState.getFrame(), 0f);
particleObjects.put(particle, particleObject);
}
particleObjectsSeen.put(particle, particleObject);
renderState.pushObject(particleObject);
// Normally the particle renderer will translate to dx/dy/dz but we want that translation outside of
// the particle object (on the particle object itself).
// So, we translate there, then store the model-view-matrix and then translate back to let the
// renderer translate there again.
// Instead of actually translating, we just add the translation on the current model-view-matrix.
Matrix4f modelView = getGlModelViewMatrix();
double dx = particle.prevPosX + (particle.posX - particle.prevPosX) * renderPartialTicks - EntityFX.interpPosX;
double dy = particle.prevPosY + (particle.posY - particle.prevPosY) * renderPartialTicks - EntityFX.interpPosY;
double dz = particle.prevPosZ + (particle.posZ - particle.prevPosZ) * renderPartialTicks - EntityFX.interpPosZ;
Vector3f offset = new Vector3f((float) dx, (float) dy, (float) dz);
Matrix4f.translate(offset, modelView, modelView);
renderState.pushModelView(modelView);
renderState.applyLastModelViewTransformToObject();
particleObject.keyframeLoc(renderState.getFrame());
particleObject.keyframeScale(renderState.getFrame());
DObject frameObject = new DObject(generateMeshForParticle(particle, offset));
frameObject.setParent(particleObject);
frameObject.layers = 1 << 2;
frameObject.id.name = particleObject.id.name + " - Frame " + renderState.getFrame();
frameObject.keyframe("hide", 0, renderState.getFrame() - 1, 1f);
frameObject.keyframe("hide", 0, renderState.getFrame(), 0f);
frameObject.keyframe("hide", 0, renderState.getFrame() + 1, 1f);
renderState.pop();
}
private DMesh generateMeshForParticle(EntityFX particle, Vector3f offset) {
DMesh mesh = new DMesh();
BlendMeshBuilder builder = new BlendMeshBuilder(mesh);
builder.setOffset(offset);
builder.setWellBehaved(true);
builder.startDrawingQuads();
particle.func_180434_a(builder, Minecraft.getMinecraft().getRenderViewEntity(), 0, 1, 1, 0, 0, 0);
builder.finishDrawing();
return mesh;
}
@Override
public void postFrame(int frame) throws IOException {
if (true) return;
for (Map.Entry<Entity, DObject> entry : particleObjects.entrySet()) {
if (!particleObjectsSeen.containsKey(entry.getKey())) {
DObject object = entry.getValue();
object.keyframe("hide", 0, renderState.getFrame(), 1f);
}
}
particleObjects = particleObjectsSeen;
particleObjectsSeen = new IdentityHashMap<>();
}
}

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package com.replaymod.render.blend.exporters;
import com.replaymod.render.blend.BlendState;
import com.replaymod.render.blend.Exporter;
import com.replaymod.render.blend.data.DMaterial;
import com.replaymod.render.blend.data.DObject;
import org.lwjgl.util.vector.Matrix4f;
import java.io.IOException;
import java.util.Deque;
import java.util.Iterator;
import java.util.LinkedList;
import static com.replaymod.render.ReplayModRender.LOGGER;
import static com.replaymod.render.blend.Util.getGlModelViewMatrix;
import static com.replaymod.render.blend.Util.glScaleToBlend;
import static com.replaymod.render.blend.Util.glToBlend;
import static com.replaymod.render.blend.Util.posFromMat;
import static com.replaymod.render.blend.Util.rotFromMat;
import static com.replaymod.render.blend.Util.scaleFromMat;
import static com.replaymod.render.blend.Util.scaleMat3;
public class RenderState implements Exporter {
private final BlendState blendState;
private final ModelRendererExporter modelExporter = new ModelRendererExporter(this);
private final Deque<DObject> objectStack = new LinkedList<>();
private final Deque<Matrix4f> modelViewStack = new LinkedList<>();
private int frame;
public RenderState(BlendState blendState) {
this.blendState = blendState;
blendState.register(modelExporter);
}
public int getFrame() {
return frame;
}
public DMaterial getCurrentMaterial() {
return blendState.getMaterials().getActiveMaterial();
}
public ModelRendererExporter getModelExporter() {
return modelExporter;
}
public Deque<DObject> getObjectStack() {
return objectStack;
}
public void push(DObject object, Matrix4f modelView) {
pushObject(object);
pushModelView(modelView);
}
public void pushObject(DObject object) {
objectStack.push(object);
}
public void pushModelView() {
pushModelView(getGlModelViewMatrix());
}
public void pushModelView(Matrix4f modelView) {
modelViewStack.push(modelView);
}
public void pop() {
popObject();
popModelView();
}
public DObject popObject() {
return objectStack.pop();
}
public Matrix4f popModelView() {
return modelViewStack.pop();
}
public DObject peekObject() {
return objectStack.peek();
}
public Matrix4f peekModelView() {
return modelViewStack.peek();
}
public void applyLastModelViewTransformToObject() {
applyLastModelViewTransformToObject(peekObject());
}
public void applyLastModelViewTransformToObject(DObject object) {
Matrix4f mat = calcLastModelViewTransform();
posFromMat(mat, object.loc);
scaleFromMat(mat, object.scale);
scaleMat3(mat, object.scale);
rotFromMat(mat, object.rot);
glToBlend(object.loc);
glScaleToBlend(object.scale);
glToBlend(object.rot);
}
public Matrix4f calcLastModelViewTransform() {
Iterator<Matrix4f> iter = modelViewStack.iterator();
Matrix4f newModelView = iter.next();
Matrix4f prevModelView = iter.next();
// We need to apply the same transformation T to the object that has transformed the old into the new matrix:
// O * T = N <=> T = O^{-1} * N
return Matrix4f.mul(Matrix4f.invert(prevModelView, null), newModelView, null);
}
@Override
public void setup() throws IOException {
}
@Override
public void preFrame(int frame) throws IOException {
this.frame = frame;
}
@Override
public void postFrame(int frame) throws IOException {
if (!objectStack.isEmpty()) {
LOGGER.warn("Post frame with non-empty object stack! ({} remaining)", objectStack.size());
objectStack.clear();
}
if (!modelViewStack.isEmpty()) {
LOGGER.warn("Post frame with non-empty model-view stack! ({} remaining)", modelViewStack.size());
modelViewStack.clear();
}
}
@Override
public void tearDown() throws IOException {
}
}

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package com.replaymod.render.blend.exporters;
import com.replaymod.render.blend.BlendState;
import com.replaymod.render.blend.Exporter;
import com.replaymod.render.blend.data.DObject;
import lombok.SneakyThrows;
import net.minecraft.client.Minecraft;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import org.lwjgl.util.vector.Matrix4f;
import org.lwjgl.util.vector.Vector3f;
import java.io.IOException;
import java.util.IdentityHashMap;
import java.util.Map;
import static com.replaymod.render.blend.Util.getGlModelViewMatrix;
import static com.replaymod.render.blend.Util.getTileEntityId;
public class TileEntityExporter implements Exporter {
private final Minecraft mc = Minecraft.getMinecraft();
private final RenderState renderState;
private DObject tileEntitiesObject;
private Map<TileEntity, DObject> tileEntityObjects;
private Map<TileEntity, DObject> tileEntityObjectsSeen;
public TileEntityExporter(RenderState renderState) {
this.renderState = renderState;
}
@Override
@SneakyThrows
public void setup() throws IOException {
tileEntitiesObject = new DObject(DObject.Type.OB_EMPTY);
tileEntitiesObject.id.name = "TileEntities";
tileEntitiesObject.layers = 1 << 1;
BlendState.getState().getScene().base.add(tileEntitiesObject);
tileEntityObjects = new IdentityHashMap<>();
tileEntityObjectsSeen = new IdentityHashMap<>();
}
public void preTileEntitiesRender() {
Matrix4f modelView = getGlModelViewMatrix();
// Tile entities are rendered relative to the viewer location.
// We however want our TileEntities object to not move when the viewer does,
// so we position it at 0/0/0 and instead have the tile entities themselves move more
Matrix4f.translate(new Vector3f(
(float) -mc.getRenderManager().viewerPosX,
(float) -mc.getRenderManager().viewerPosY,
(float) -mc.getRenderManager().viewerPosZ
), modelView, modelView);
renderState.push(tileEntitiesObject, modelView);
}
public void postTileEntitiesRender() {
renderState.pop();
}
public void preRender(TileEntity tileEntity, double dx, double dy, double dz, float renderPartialTicks, int destroyStage) {
DObject tileEntityObject = tileEntityObjects.get(tileEntity);
if (tileEntityObject == null) {
tileEntityObject = new DObject(DObject.Type.OB_EMPTY);
tileEntityObject.setParent(renderState.peekObject());
BlockPos pos = tileEntity.getPos();
tileEntityObject.id.name = getTileEntityId(tileEntity) + "( " + pos.getX() + "/" + pos.getY() + "/" + pos.getZ() + ")";
tileEntityObject.keyframe("hide", 0, renderState.getFrame() - 1, 1f);
tileEntityObject.keyframe("hide", 0, renderState.getFrame(), 0f);
tileEntityObjects.put(tileEntity, tileEntityObject);
}
tileEntityObjectsSeen.put(tileEntity, tileEntityObject);
renderState.pushObject(tileEntityObject);
// Normally the tile entity renderer will translate to dx/dy/dz but we want that translation outside of
// the tile entity object (on the tile entity object itself).
// So, we translate there, then store the model-view-matrix and then translate back to let the
// renderer translate there again.
// Instead of actually translating, we just add the translation on the current model-view-matrix.
Matrix4f modelView = getGlModelViewMatrix();
Matrix4f.translate(new Vector3f((float) dx, (float) dy, (float) dz), modelView, modelView);
renderState.pushModelView(modelView);
renderState.applyLastModelViewTransformToObject();
tileEntityObject.keyframeLocRotScale(renderState.getFrame());
}
public void postRender() {
renderState.pop();
}
@Override
public void postFrame(int frame) throws IOException {
for (Map.Entry<TileEntity, DObject> entry : tileEntityObjects.entrySet()) {
if (!tileEntityObjectsSeen.containsKey(entry.getKey())) {
DObject object = entry.getValue();
object.keyframe("hide", 0, renderState.getFrame(), 1f);
}
}
tileEntityObjects = tileEntityObjectsSeen;
tileEntityObjectsSeen = new IdentityHashMap<>();
}
}