Fix tracking of enabled state for primary texture

This commit is contained in:
Jonas Herzig
2019-06-28 15:01:45 +02:00
parent 214da6ba59
commit 654a640a60

View File

@@ -89,7 +89,7 @@ public class ODSFrameCapturer implements FrameCapturer<ODSOpenGlFrame> {
shaderProgram.getUniformVariable("hurtTextureEnabled") shaderProgram.getUniformVariable("hurtTextureEnabled")
}; };
renderStateEvents.on(Texture2DStateCallback.EVENT, (id, enabled) -> { renderStateEvents.on(Texture2DStateCallback.EVENT, (id, enabled) -> {
if (id > 0 && id < texture2DUniforms.length) { if (id >= 0 && id < texture2DUniforms.length) {
texture2DUniforms[id].set(true); texture2DUniforms[id].set(true);
} }
}); });