Add compatibility for GLSL Shaders
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@@ -1,10 +1,8 @@
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package com.replaymod.render.capturer;
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import org.lwjgl.util.ReadableDimension;
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import java.io.Closeable;
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public interface WorldRenderer extends Closeable {
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void renderWorld(ReadableDimension displaySize, float partialTicks, CaptureData data);
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void renderWorld(float partialTicks, CaptureData data);
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void setOmnidirectional(boolean omnidirectional);
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}
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