Use callback-style events throughout all versions

Removes the need for //#if statements on each and every event handler.
Instead we now always use the equivalent Callback and have one central 1.12.2
class which forwards Forge events to the callbacks.
This commit is contained in:
Jonas Herzig
2021-02-22 23:11:34 +01:00
parent 0be2082fe7
commit 633bc19650
27 changed files with 110 additions and 378 deletions

View File

@@ -1,6 +1,7 @@
package com.replaymod.replay.handler;
import de.johni0702.minecraft.gui.utils.EventRegistrations;
import de.johni0702.minecraft.gui.versions.callbacks.InitScreenCallback;
import com.replaymod.replay.ReplayModReplay;
import com.replaymod.replay.gui.screen.GuiReplayViewer;
import net.minecraft.client.gui.screen.GameMenuScreen;
@@ -16,9 +17,7 @@ import net.minecraft.text.TranslatableText;
//$$ import net.minecraft.client.resource.language.I18n;
//#endif
//#if FABRIC>=1
import de.johni0702.minecraft.gui.versions.callbacks.InitScreenCallback;
//#else
//#if FABRIC<1
//$$ import net.minecraftforge.client.event.GuiScreenEvent;
//$$ import net.minecraftforge.eventbus.api.SubscribeEvent;
//#endif
@@ -46,15 +45,8 @@ public class GuiHandler extends EventRegistrations {
this.mod = mod;
}
//#if FABRIC>=1
{ on(InitScreenCallback.EVENT, this::injectIntoIngameMenu); }
private void injectIntoIngameMenu(Screen guiScreen, List<AbstractButtonWidget> buttonList) {
//#else
//$$ @SubscribeEvent
//$$ public void injectIntoIngameMenu(GuiScreenEvent.InitGuiEvent.Post event) {
//$$ Screen guiScreen = getGui(event);
//$$ List<Widget> buttonList = getButtonList(event);
//#endif
if (!(guiScreen instanceof GameMenuScreen)) {
return;
}
@@ -198,14 +190,8 @@ public class GuiHandler extends EventRegistrations {
.forEach(button -> button.y += moveBy);
}
//#if FABRIC>=1
{ on(InitScreenCallback.EVENT, this::ensureReplayStopped); }
private void ensureReplayStopped(Screen guiScreen, List<AbstractButtonWidget> buttonList) {
//#else
//$$ @SubscribeEvent
//$$ public void ensureReplayStopped(GuiScreenEvent.InitGuiEvent event) {
//$$ Screen guiScreen = getGui(event);
//#endif
if (!(guiScreen instanceof TitleScreen || guiScreen instanceof MultiplayerScreen)) {
return;
}
@@ -225,15 +211,8 @@ public class GuiHandler extends EventRegistrations {
}
}
//#if FABRIC>=1
{ on(InitScreenCallback.EVENT, this::injectIntoMainMenu); }
private void injectIntoMainMenu(Screen guiScreen, List<AbstractButtonWidget> buttonList) {
//#else
//$$ @SubscribeEvent
//$$ public void injectIntoMainMenu(GuiScreenEvent.InitGuiEvent event) {
//$$ Screen guiScreen = getGui(event);
//$$ List<Widget> buttonList = getButtonList(event);
//#endif
if (!(guiScreen instanceof TitleScreen)) {
return;
}
@@ -269,7 +248,7 @@ public class GuiHandler extends EventRegistrations {
//#if FABRIC<=0
//$$ if (guiScreen.getClass().getName().endsWith("custommainmenu.gui.GuiFakeMain")) {
//$$ // CustomMainMenu uses a different list in the event than in its Fake gui
//$$ addButton(event, button);
//$$ buttonList.add(button);
//$$ return;
//$$ }
//#endif