Automatically registers SpectatorRenderer Objects in constructor to avoid forgetting them
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@@ -113,8 +113,6 @@ public class ReplayMod {
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MinecraftForge.EVENT_BUS.register(tarl);
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spectatorRenderer = new SpectatorRenderer();
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FMLCommonHandler.instance().bus().register(spectatorRenderer);
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MinecraftForge.EVENT_BUS.register(spectatorRenderer);
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KeybindRegistry.initialize();
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@@ -21,6 +21,7 @@ import net.minecraft.util.BlockPos;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.storage.MapData;
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import net.minecraftforge.client.event.RenderHandEvent;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import org.lwjgl.opengl.GL11;
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@@ -31,6 +32,10 @@ public class SpectatorRenderer {
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private final Minecraft mc = Minecraft.getMinecraft();
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private EntityPlayer currentPlayer;
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public SpectatorRenderer() {
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FMLCommonHandler.instance().bus().register(this);
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}
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private EntityPlayer getSpectatedPlayer() {
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Entity current = ReplayHandler.getCurrentEntity();
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if(!(current instanceof EntityPlayer)) return null;
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