Completely bypass Minecraft when window is resized during rendering
Should fix issues where resizing affects the render result.
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@@ -1,3 +1,4 @@
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net.minecraft.client.gui.GuiScreen onResize() func_175273_b()
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net.minecraft.entity.player.EntityPlayer isWearing() func_175148_a()
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net.minecraft.client.renderer.WorldRenderer begin() startDrawing()
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net.minecraft.network.play.server.S38PacketPlayerListItem getAction() func_179768_b()
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