Completely bypass Minecraft when window is resized during rendering
Should fix issues where resizing affects the render result.
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@@ -21,6 +21,7 @@
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"Mixin_StabilizeCamera",
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"Mixin_Stereoscopic_Camera",
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"Mixin_Stereoscopic_HandRenderPass",
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"Mixin_SuppressFramebufferResizeDuringRender",
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//#if MC>=11600
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"Mixin_AddIrisOdsShaderUniforms",
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"Mixin_LoadIrisOdsShaderPack",
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