Completely bypass Minecraft when window is resized during rendering
Should fix issues where resizing affects the render result.
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@@ -462,8 +462,6 @@ public class VideoRenderer implements RenderInfo {
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return false;
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}
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guiWindow.updateSize();
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pushMatrix();
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GlStateManager.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
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//#if MC>=11400
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