Completely bypass Minecraft when window is resized during rendering
Should fix issues where resizing affects the render result.
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@@ -15,12 +15,4 @@ public interface MainWindowAccessor {
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int getFramebufferHeight();
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@Accessor
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void setFramebufferHeight(int value);
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// FIXME preprocessor should be able to infer this mapping
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// FIXME preprocessor should be able to remap this one when the mapping is given manually
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//#if MC>=11500
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@Invoker
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//#else
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//$$ @Invoker("method_4483")
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//#endif
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void invokeUpdateFramebufferSize();
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}
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