Update to 1.11

This commit is contained in:
johni0702
2016-12-03 21:12:08 +01:00
parent 9f7ccb9d07
commit 58b7c44a33
8 changed files with 20 additions and 18 deletions

View File

@@ -31,7 +31,7 @@ public abstract class MixinViewFrustum {
}
/**
* Instead of calling {@link RenderChunk#setOrigin(int, int, int)} we recreate the render chunk
* Instead of calling {@link RenderChunk#setPosition(int, int, int)} we recreate the render chunk
* which seems to solve the problem that chunks are invisible when you leave an area and return
* to it.
* Any better fixes are welcome.
@@ -59,7 +59,7 @@ public abstract class MixinViewFrustum {
// Recreate render chunk instead of setting its position
(renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l] =
renderChunkFactory.create(world, renderGlobal, 0)
).setOrigin(blockpos.getX(), blockpos.getY(), blockpos.getZ());
).setPosition(blockpos.getX(), blockpos.getY(), blockpos.getZ());
}
}
}