Update to 1.11
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@@ -31,7 +31,7 @@ public abstract class MixinViewFrustum {
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}
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/**
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* Instead of calling {@link RenderChunk#setOrigin(int, int, int)} we recreate the render chunk
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* Instead of calling {@link RenderChunk#setPosition(int, int, int)} we recreate the render chunk
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* which seems to solve the problem that chunks are invisible when you leave an area and return
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* to it.
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* Any better fixes are welcome.
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@@ -59,7 +59,7 @@ public abstract class MixinViewFrustum {
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// Recreate render chunk instead of setting its position
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(renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l] =
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renderChunkFactory.create(world, renderGlobal, 0)
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).setOrigin(blockpos.getX(), blockpos.getY(), blockpos.getZ());
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).setPosition(blockpos.getX(), blockpos.getY(), blockpos.getZ());
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}
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}
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}
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