Update to 1.11

This commit is contained in:
johni0702
2016-12-03 21:12:08 +01:00
parent 9f7ccb9d07
commit 58b7c44a33
8 changed files with 20 additions and 18 deletions

View File

@@ -147,7 +147,7 @@ public class InputReplayTimer extends WrappedTimer {
// TODO: Translate magic values to Keyboard.KEY_ constants
if (key == 32 && Keyboard.isKeyDown(61) && mc.ingameGUI != null) {
mc.ingameGUI.getChatGUI().clearChatMessages();
mc.ingameGUI.getChatGUI().clearChatMessages(false);
}
if (key == 31 && Keyboard.isKeyDown(61)) {

View File

@@ -128,7 +128,7 @@ public class ReplayHandler {
}
private void setup() {
mc.ingameGUI.getChatGUI().clearChatMessages();
mc.ingameGUI.getChatGUI().clearChatMessages(true);
NetworkManager networkManager = new NetworkManager(EnumPacketDirection.CLIENTBOUND) {
@Override

View File

@@ -31,7 +31,7 @@ public abstract class MixinViewFrustum {
}
/**
* Instead of calling {@link RenderChunk#setOrigin(int, int, int)} we recreate the render chunk
* Instead of calling {@link RenderChunk#setPosition(int, int, int)} we recreate the render chunk
* which seems to solve the problem that chunks are invisible when you leave an area and return
* to it.
* Any better fixes are welcome.
@@ -59,7 +59,7 @@ public abstract class MixinViewFrustum {
// Recreate render chunk instead of setting its position
(renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l] =
renderChunkFactory.create(world, renderGlobal, 0)
).setOrigin(blockpos.getX(), blockpos.getY(), blockpos.getZ());
).setPosition(blockpos.getX(), blockpos.getY(), blockpos.getZ());
}
}
}