Update to 1.11
This commit is contained in:
@@ -147,7 +147,7 @@ public class InputReplayTimer extends WrappedTimer {
|
||||
// TODO: Translate magic values to Keyboard.KEY_ constants
|
||||
|
||||
if (key == 32 && Keyboard.isKeyDown(61) && mc.ingameGUI != null) {
|
||||
mc.ingameGUI.getChatGUI().clearChatMessages();
|
||||
mc.ingameGUI.getChatGUI().clearChatMessages(false);
|
||||
}
|
||||
|
||||
if (key == 31 && Keyboard.isKeyDown(61)) {
|
||||
|
||||
@@ -128,7 +128,7 @@ public class ReplayHandler {
|
||||
}
|
||||
|
||||
private void setup() {
|
||||
mc.ingameGUI.getChatGUI().clearChatMessages();
|
||||
mc.ingameGUI.getChatGUI().clearChatMessages(true);
|
||||
|
||||
NetworkManager networkManager = new NetworkManager(EnumPacketDirection.CLIENTBOUND) {
|
||||
@Override
|
||||
|
||||
@@ -31,7 +31,7 @@ public abstract class MixinViewFrustum {
|
||||
}
|
||||
|
||||
/**
|
||||
* Instead of calling {@link RenderChunk#setOrigin(int, int, int)} we recreate the render chunk
|
||||
* Instead of calling {@link RenderChunk#setPosition(int, int, int)} we recreate the render chunk
|
||||
* which seems to solve the problem that chunks are invisible when you leave an area and return
|
||||
* to it.
|
||||
* Any better fixes are welcome.
|
||||
@@ -59,7 +59,7 @@ public abstract class MixinViewFrustum {
|
||||
// Recreate render chunk instead of setting its position
|
||||
(renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l] =
|
||||
renderChunkFactory.create(world, renderGlobal, 0)
|
||||
).setOrigin(blockpos.getX(), blockpos.getY(), blockpos.getZ());
|
||||
).setPosition(blockpos.getX(), blockpos.getY(), blockpos.getZ());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user