Update to 1.11
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@@ -4,7 +4,8 @@ public enum MinecraftVersion {
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MC_1_8("Minecraft 1.8", "1.8"),
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MC_1_9_4("Minecraft 1.9.4", "1.9.4"),
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MC_1_10_2("Minecraft 1.10.2", "1.10.2");
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MC_1_10_2("Minecraft 1.10.2", "1.10.2"),
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MC_1_11("Minecraft 1.11", "1.11");
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private String niceName, apiName;
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@@ -178,23 +178,23 @@ public class RecordingEventHandler {
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packetListener.save(new SPacketEntityEquipment(e.player.getEntityId(), EntityEquipmentSlot.OFFHAND, playerItems[1]));
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}
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if (playerItems[2] != mc.thePlayer.inventory.armorInventory[0]) {
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playerItems[2] = mc.thePlayer.inventory.armorInventory[0];
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if (playerItems[2] != mc.thePlayer.getItemStackFromSlot(EntityEquipmentSlot.FEET)) {
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playerItems[2] = mc.thePlayer.getItemStackFromSlot(EntityEquipmentSlot.FEET);
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packetListener.save(new SPacketEntityEquipment(e.player.getEntityId(), EntityEquipmentSlot.FEET, playerItems[2]));
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}
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if (playerItems[3] != mc.thePlayer.inventory.armorInventory[1]) {
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playerItems[3] = mc.thePlayer.inventory.armorInventory[1];
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if (playerItems[3] != mc.thePlayer.getItemStackFromSlot(EntityEquipmentSlot.LEGS)) {
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playerItems[3] = mc.thePlayer.getItemStackFromSlot(EntityEquipmentSlot.LEGS);
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packetListener.save(new SPacketEntityEquipment(e.player.getEntityId(), EntityEquipmentSlot.LEGS, playerItems[3]));
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}
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if (playerItems[4] != mc.thePlayer.inventory.armorInventory[2]) {
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playerItems[4] = mc.thePlayer.inventory.armorInventory[2];
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if (playerItems[4] != mc.thePlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST)) {
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playerItems[4] = mc.thePlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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packetListener.save(new SPacketEntityEquipment(e.player.getEntityId(), EntityEquipmentSlot.CHEST, playerItems[4]));
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}
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if (playerItems[5] != mc.thePlayer.inventory.armorInventory[3]) {
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playerItems[5] = mc.thePlayer.inventory.armorInventory[3];
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if (playerItems[5] != mc.thePlayer.getItemStackFromSlot(EntityEquipmentSlot.HEAD)) {
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playerItems[5] = mc.thePlayer.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
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packetListener.save(new SPacketEntityEquipment(e.player.getEntityId(), EntityEquipmentSlot.HEAD, playerItems[5]));
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}
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@@ -234,7 +234,8 @@ public class RecordingEventHandler {
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@SubscribeEvent
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public void onPickupItem(ItemPickupEvent event) {
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try {
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packetListener.save(new SPacketCollectItem(event.pickedUp.getEntityId(), event.player.getEntityId()));
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packetListener.save(new SPacketCollectItem(event.pickedUp.getEntityId(), event.player.getEntityId(),
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event.pickedUp.getEntityItem().getMaxStackSize()));
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} catch(Exception e) {
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e.printStackTrace();
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}
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@@ -186,7 +186,7 @@ public class ResourcePackRecorder {
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Futures.getUnchecked(mc.addScheduledTask(() -> mc.displayGuiScreen(guiScreen)));
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Map<String, String> sessionInfo = ResourcePackRepository.func_190115_a();
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Map<String, String> sessionInfo = ResourcePackRepository.getDownloadHeaders();
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repo.downloadingPacks = HttpUtil.downloadResourcePack(file, url, sessionInfo, 50 * 1024 * 1024, guiScreen, mc.getProxy());
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Futures.addCallback(repo.downloadingPacks, new FutureCallback<Object>() {
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@Override
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@@ -147,7 +147,7 @@ public class InputReplayTimer extends WrappedTimer {
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// TODO: Translate magic values to Keyboard.KEY_ constants
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if (key == 32 && Keyboard.isKeyDown(61) && mc.ingameGUI != null) {
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mc.ingameGUI.getChatGUI().clearChatMessages();
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mc.ingameGUI.getChatGUI().clearChatMessages(false);
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}
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if (key == 31 && Keyboard.isKeyDown(61)) {
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@@ -128,7 +128,7 @@ public class ReplayHandler {
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}
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private void setup() {
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mc.ingameGUI.getChatGUI().clearChatMessages();
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mc.ingameGUI.getChatGUI().clearChatMessages(true);
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NetworkManager networkManager = new NetworkManager(EnumPacketDirection.CLIENTBOUND) {
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@Override
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@@ -31,7 +31,7 @@ public abstract class MixinViewFrustum {
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}
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/**
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* Instead of calling {@link RenderChunk#setOrigin(int, int, int)} we recreate the render chunk
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* Instead of calling {@link RenderChunk#setPosition(int, int, int)} we recreate the render chunk
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* which seems to solve the problem that chunks are invisible when you leave an area and return
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* to it.
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* Any better fixes are welcome.
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@@ -59,7 +59,7 @@ public abstract class MixinViewFrustum {
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// Recreate render chunk instead of setting its position
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(renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l] =
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renderChunkFactory.create(world, renderGlobal, 0)
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).setOrigin(blockpos.getX(), blockpos.getY(), blockpos.getZ());
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).setPosition(blockpos.getX(), blockpos.getY(), blockpos.getZ());
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}
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}
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}
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