Use RGB instead of ARGB for export and therefore speed up OpenGL to output conversion process
This commit is contained in:
@@ -17,7 +17,7 @@ import eu.crushedpixel.replaymod.settings.RenderOptions;
|
||||
import eu.crushedpixel.replaymod.timer.EnchantmentTimer;
|
||||
import eu.crushedpixel.replaymod.timer.ReplayTimer;
|
||||
import eu.crushedpixel.replaymod.video.capturer.RenderInfo;
|
||||
import eu.crushedpixel.replaymod.video.frame.ARGBFrame;
|
||||
import eu.crushedpixel.replaymod.video.frame.RGBFrame;
|
||||
import eu.crushedpixel.replaymod.video.rendering.Pipeline;
|
||||
import eu.crushedpixel.replaymod.video.rendering.Pipelines;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@@ -62,7 +62,7 @@ public class VideoRenderer implements RenderInfo {
|
||||
this.options = options;
|
||||
this.renderingPipeline = Pipelines.newPipeline(options.getMode(), this, new VideoWriter(options) {
|
||||
@Override
|
||||
public void consume(ARGBFrame frame) {
|
||||
public void consume(RGBFrame frame) {
|
||||
gui.updatePreview(frame);
|
||||
super.consume(frame);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user