Use vanilla sound engine to play render success sound (fixes #286)
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@@ -19,7 +19,6 @@ import com.replaymod.render.gui.GuiRenderingDone;
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import com.replaymod.render.gui.GuiVideoRenderer;
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import com.replaymod.render.metadata.MetadataInjector;
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import com.replaymod.render.mixin.WorldRendererAccessor;
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import com.replaymod.render.utils.SoundHandler;
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import com.replaymod.replay.ReplayHandler;
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import com.replaymod.replaystudio.pathing.path.Keyframe;
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import com.replaymod.replaystudio.pathing.path.Path;
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@@ -29,6 +28,7 @@ import de.johni0702.minecraft.gui.utils.lwjgl.ReadableDimension;
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import net.minecraft.client.MinecraftClient;
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import com.mojang.blaze3d.platform.GLX;
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import net.minecraft.client.gl.Framebuffer;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.crash.CrashException;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.client.render.RenderTickCounter;
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@@ -422,7 +422,7 @@ public class VideoRenderer implements RenderInfo {
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}
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}
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new SoundHandler().playRenderSuccessSound();
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MCVer.playSound(new Identifier("replaymod", "render_success"));
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try {
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if (!hasFailed() && ffmpegWriter != null) {
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