Use vanilla sound engine to play render success sound (fixes #286)

This commit is contained in:
Jonas Herzig
2021-02-17 03:39:19 +01:00
parent 5f0218929b
commit 56e5df65d5
6 changed files with 28 additions and 41 deletions

View File

@@ -19,7 +19,6 @@ import com.replaymod.render.gui.GuiRenderingDone;
import com.replaymod.render.gui.GuiVideoRenderer;
import com.replaymod.render.metadata.MetadataInjector;
import com.replaymod.render.mixin.WorldRendererAccessor;
import com.replaymod.render.utils.SoundHandler;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replaystudio.pathing.path.Keyframe;
import com.replaymod.replaystudio.pathing.path.Path;
@@ -29,6 +28,7 @@ import de.johni0702.minecraft.gui.utils.lwjgl.ReadableDimension;
import net.minecraft.client.MinecraftClient;
import com.mojang.blaze3d.platform.GLX;
import net.minecraft.client.gl.Framebuffer;
import net.minecraft.util.Identifier;
import net.minecraft.util.crash.CrashException;
import net.minecraft.sound.SoundCategory;
import net.minecraft.client.render.RenderTickCounter;
@@ -422,7 +422,7 @@ public class VideoRenderer implements RenderInfo {
}
}
new SoundHandler().playRenderSuccessSound();
MCVer.playSound(new Identifier("replaymod", "render_success"));
try {
if (!hasFailed() && ffmpegWriter != null) {

View File

@@ -1,39 +0,0 @@
package com.replaymod.render.utils;
import com.replaymod.core.versions.MCVer;
import net.minecraft.util.Identifier;
import org.apache.commons.io.IOUtils;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
public class SoundHandler {
private final Identifier successSoundLocation = new Identifier("replaymod", "render_success.wav");
public void playRenderSuccessSound() {
playSound(successSoundLocation);
}
/**
* Plays a <b>.wav</b> Sound from a ResourceLocation. This method does <b>not</b> respect Game Settings like Audio Volume.
* @param loc The Sound File's ResourceLocation
*/
public void playSound(Identifier loc) {
try {
InputStream is = MCVer.getMinecraft().getResourceManager().getResource(loc).getInputStream();
byte[] bytes = IOUtils.toByteArray(is);
is.close();
AudioInputStream ais = AudioSystem.getAudioInputStream(new ByteArrayInputStream(bytes));
Clip clip = AudioSystem.getClip();
clip.open(ais);
clip.start();
} catch(Exception e) {
e.printStackTrace();
}
}
}