Reworked ReplayProcess to get rid of own Interpolation instances (as these can be handled by the KeyframeLists)

Camera Paths are now started from the current cursor position, using Ctrl-click the path always starts from the beginning
This commit is contained in:
CrushedPixel
2015-07-25 14:11:06 +02:00
parent 3b93df30e5
commit 5427616ceb
5 changed files with 58 additions and 146 deletions

View File

@@ -119,7 +119,7 @@ public class GuiReplayOverlay extends Gui {
private final GuiElement buttonPlay = texturedButton(BUTTON_PLAY_PATH_X, BOTTOM_ROW, 0, 0, 20, new Runnable() {
@Override
public void run() {
ReplayHandler.startPath(null);
ReplayHandler.startPath(null, GuiScreen.isCtrlKeyDown());
}
}, "replaymod.gui.ingame.menu.playpath");