Reworked ReplayProcess to get rid of own Interpolation instances (as these can be handled by the KeyframeLists)
Camera Paths are now started from the current cursor position, using Ctrl-click the path always starts from the beginning
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@@ -119,7 +119,7 @@ public class GuiReplayOverlay extends Gui {
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private final GuiElement buttonPlay = texturedButton(BUTTON_PLAY_PATH_X, BOTTOM_ROW, 0, 0, 20, new Runnable() {
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@Override
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public void run() {
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ReplayHandler.startPath(null);
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ReplayHandler.startPath(null, GuiScreen.isCtrlKeyDown());
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}
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}, "replaymod.gui.ingame.menu.playpath");
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