Added untranslated hoverKey property to GuiTexturedButton which is to be displayed when hovering over the Button

Implemented hoverKey feature in GuiReplayOverlay (doesn't display properly yet)
This commit is contained in:
CrushedPixel
2015-05-31 18:13:01 +02:00
parent 74fb08368b
commit 53bb338d1b
3 changed files with 42 additions and 13 deletions

View File

@@ -274,4 +274,17 @@ replaymod.gui.rendering.resume=Resume Rendering
replaymod.gui.rendering.cancel=Cancel Rendering
replaymod.gui.rendering.cancel.callback=Are you sure?
replaymod.gui.rendering.preview=Show Preview (Performance might suffer)
replaymod.gui.rendering.progress=Frames rendered: %1$d / %2$d
replaymod.gui.rendering.progress=Frames rendered: %1$d / %2$d
#Ingame Menu
replaymod.gui.ingame.menu.addposkeyframe=Add Position Keyframe
replaymod.gui.ingame.menu.removeposkeyframe=Remove Position Keyframe
replaymod.gui.ingame.menu.addtimekeyframe=Add Time Keyframe
replaymod.gui.ingame.menu.removetimekeyframe=Remove Time Keyframe
replaymod.gui.ingame.menu.pause=Pause Replay
replaymod.gui.ingame.menu.unpause=Unpause Replay
replaymod.gui.ingame.menu.renderpath=Render Camera Path
replaymod.gui.ingame.menu.playpath=Play Camera Path
replaymod.gui.ingame.menu.pausepath=Pause Camera Path
replaymod.gui.ingame.menu.zoomin=Zoom in
replaymod.gui.ingame.menu.zoomout=Zoom out