Added untranslated hoverKey property to GuiTexturedButton which is to be displayed when hovering over the Button
Implemented hoverKey feature in GuiReplayOverlay (doesn't display properly yet)
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@@ -274,4 +274,17 @@ replaymod.gui.rendering.resume=Resume Rendering
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replaymod.gui.rendering.cancel=Cancel Rendering
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replaymod.gui.rendering.cancel.callback=Are you sure?
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replaymod.gui.rendering.preview=Show Preview (Performance might suffer)
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replaymod.gui.rendering.progress=Frames rendered: %1$d / %2$d
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replaymod.gui.rendering.progress=Frames rendered: %1$d / %2$d
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#Ingame Menu
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replaymod.gui.ingame.menu.addposkeyframe=Add Position Keyframe
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replaymod.gui.ingame.menu.removeposkeyframe=Remove Position Keyframe
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replaymod.gui.ingame.menu.addtimekeyframe=Add Time Keyframe
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replaymod.gui.ingame.menu.removetimekeyframe=Remove Time Keyframe
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replaymod.gui.ingame.menu.pause=Pause Replay
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replaymod.gui.ingame.menu.unpause=Unpause Replay
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replaymod.gui.ingame.menu.renderpath=Render Camera Path
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replaymod.gui.ingame.menu.playpath=Play Camera Path
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replaymod.gui.ingame.menu.pausepath=Pause Camera Path
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replaymod.gui.ingame.menu.zoomin=Zoom in
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replaymod.gui.ingame.menu.zoomout=Zoom out
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