Update 1.14.4 yarn
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@@ -179,9 +179,9 @@ public class CameraEntity
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* @param z Z coordinate
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*/
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public void setCameraPosition(double x, double y, double z) {
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this.prevRenderX = this.prevX = x;
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this.prevRenderY = this.prevY = y;
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this.prevRenderZ = this.prevZ = z;
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this.lastRenderX = this.prevX = x;
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this.lastRenderY = this.prevY = y;
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this.lastRenderZ = this.prevZ = z;
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Entity_setPos(this, x, y, z);
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updateBoundingBox();
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}
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@@ -226,9 +226,9 @@ public class CameraEntity
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Entity_setPos(this, Entity_getX(to), Entity_getY(to), Entity_getZ(to));
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this.yaw = to.yaw;
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this.pitch = to.pitch;
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this.prevRenderX = to.prevRenderX;
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this.prevRenderY = to.prevRenderY + yOffset;
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this.prevRenderZ = to.prevRenderZ;
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this.lastRenderX = to.lastRenderX;
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this.lastRenderY = to.lastRenderY + yOffset;
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this.lastRenderZ = to.lastRenderZ;
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updateBoundingBox();
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}
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@@ -375,7 +375,7 @@ public class CameraEntity
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//#if MC>=11400
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@Override
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public boolean shouldRenderFrom(double double_1, double double_2, double double_3) {
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public boolean shouldRender(double double_1, double double_2, double double_3) {
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return false; // never render the camera otherwise it'd be visible e.g. in 3rd-person or with shaders
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}
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//#else
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@@ -57,9 +57,9 @@ public class SpectatorCameraController implements CameraController {
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if (view instanceof PlayerEntity) {
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PlayerEntity viewPlayer = (PlayerEntity) view;
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//#if MC>=11400
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camera.setEquippedStack(EquipmentSlot.HEAD, viewPlayer.getEquippedStack(EquipmentSlot.HEAD));
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camera.setEquippedStack(EquipmentSlot.MAINHAND, viewPlayer.getEquippedStack(EquipmentSlot.MAINHAND));
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camera.setEquippedStack(EquipmentSlot.OFFHAND, viewPlayer.getEquippedStack(EquipmentSlot.OFFHAND));
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camera.equipStack(EquipmentSlot.HEAD, viewPlayer.getEquippedStack(EquipmentSlot.HEAD));
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camera.equipStack(EquipmentSlot.MAINHAND, viewPlayer.getEquippedStack(EquipmentSlot.MAINHAND));
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camera.equipStack(EquipmentSlot.OFFHAND, viewPlayer.getEquippedStack(EquipmentSlot.OFFHAND));
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//#else
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//$$ camera.inventory = viewPlayer.inventory;
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//#endif
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