Move remaining mixins to replay module
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package com.replaymod.replay.mixin;
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import com.replaymod.replay.ReplayModReplay;
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import net.minecraft.client.renderer.culling.ICamera;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderArrow;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.entity.Entity;
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import org.spongepowered.asm.mixin.Mixin;
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@Mixin(RenderArrow.class)
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public abstract class MixinRenderArrow extends Render {
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protected MixinRenderArrow(RenderManager renderManager) {
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super(renderManager);
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}
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@Override
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public boolean shouldRender(Entity entity, ICamera camera, double camX, double camY, double camZ) {
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// Force arrows to always render, otherwise they stop rendering when you get close to them
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return ReplayModReplay.instance.getReplayHandler() != null || super.shouldRender(entity, camera, camX, camY, camZ);
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}
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}
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