Fix mouse/keys not working when replay is paused
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@@ -205,6 +205,10 @@ public abstract class AbstractGuiOverlay<T extends AbstractGuiOverlay<T>> extend
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protected class UserInputGuiScreen extends net.minecraft.client.gui.GuiScreen {
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{
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allowUserInput = true;
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}
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@Override
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protected void keyTyped(char typedChar, int keyCode) throws IOException {
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forEach(Typeable.class).typeKey(MouseUtils.getMousePos(), keyCode, typedChar, isCtrlKeyDown(), isShiftKeyDown());
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