Fix mouse/keys not working when replay is paused
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200
src/main/java/com/replaymod/replay/InputReplayTimer.java
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200
src/main/java/com/replaymod/replay/InputReplayTimer.java
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package com.replaymod.replay;
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import com.replaymod.core.utils.WrappedTimer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.crash.CrashReport;
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import net.minecraft.util.ReportedException;
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import net.minecraft.util.Timer;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import java.io.IOException;
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public class InputReplayTimer extends WrappedTimer {
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private final ReplayModReplay mod;
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private final Minecraft mc;
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public InputReplayTimer(Timer wrapped, ReplayModReplay mod) {
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super(wrapped);
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this.mod = mod;
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this.mc = mod.getCore().getMinecraft();
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}
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@Override
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public void updateTimer() {
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super.updateTimer();
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// If we are in a replay, we have to manually process key and mouse events as the
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// tick speed may vary or there may not be any ticks at all (when the replay is paused)
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if (mod.getReplayHandler() != null) {
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if (mc.currentScreen == null || mc.currentScreen.allowUserInput) {
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while (Mouse.next()) {
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handleMouseEvent();
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}
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while (Keyboard.next()) {
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handleKeyEvent();
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}
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} else {
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try {
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mc.currentScreen.handleInput();
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} catch (IOException e) { // *SIGH*
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e.printStackTrace();
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}
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}
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}
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}
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protected void handleMouseEvent() {
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if (ForgeHooksClient.postMouseEvent()) return;
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int button = Mouse.getEventButton() - 100;
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boolean pressed = Mouse.getEventButtonState();
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// Update key binding states
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KeyBinding.setKeyBindState(button, pressed);
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if (pressed) {
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KeyBinding.onTick(button);
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}
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int wheel = Mouse.getEventDWheel();
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if (wheel != 0) {
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// TODO: Update camera movement speed
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}
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if (mc.currentScreen == null) {
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if (!mc.inGameHasFocus && Mouse.getEventButtonState()) {
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// Regrab mouse if the user clicks into the window
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mc.setIngameFocus();
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}
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} else {
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try {
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mc.currentScreen.handleMouseInput();
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} catch (IOException e) { // WHO IS RESPONSIBLE FOR THIS MESS?!?
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e.printStackTrace();
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}
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}
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FMLCommonHandler.instance().fireMouseInput();
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}
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protected void handleKeyEvent() {
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int key = Keyboard.getEventKey() == 0 ? Keyboard.getEventCharacter() + 256 : Keyboard.getEventKey();
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boolean pressed = Keyboard.getEventKeyState();
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KeyBinding.setKeyBindState(key, pressed);
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if (pressed) {
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KeyBinding.onTick(key);
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}
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// Still want to be able to create debug crashes ]:D
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if (mc.debugCrashKeyPressTime > 0) {
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if (Minecraft.getSystemTime() - mc.debugCrashKeyPressTime >= 6000L) {
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throw new ReportedException(new CrashReport("Manually triggered debug crash", new Throwable()));
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}
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if (!Keyboard.isKeyDown(Keyboard.KEY_F3) || !Keyboard.isKeyDown(Keyboard.KEY_C)) {
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mc.debugCrashKeyPressTime = -1;
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}
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} else if (Keyboard.isKeyDown(Keyboard.KEY_F3) && Keyboard.isKeyDown(Keyboard.KEY_C)) {
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mc.debugCrashKeyPressTime = Minecraft.getSystemTime();
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}
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// Twitch, screenshot, fullscreen, etc. (stuff that works everywhere)
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mc.dispatchKeypresses();
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if (pressed) {
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// This might be subject to change as vanilla shaders are still kinda unused in 1.8
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if (key == Keyboard.KEY_F4 && mc.entityRenderer != null) {
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mc.entityRenderer.switchUseShader();
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}
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if (mc.currentScreen != null) {
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try {
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mc.currentScreen.handleKeyboardInput();
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} catch (IOException e) { // AND WHO THOUGHT THIS WAS A GREAT IDEA?
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e.printStackTrace();
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}
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} else {
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if (key == Keyboard.KEY_ESCAPE) {
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mc.displayInGameMenu();
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}
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// Following are a ton of vanilla keyboard shortcuts, some are removed as they're useless in the
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// replay viewer as of now
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// TODO: Translate magic values to Keyboard.KEY_ constants
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if (key == 32 && Keyboard.isKeyDown(61) && mc.ingameGUI != null) {
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mc.ingameGUI.getChatGUI().clearChatMessages();
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}
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if (key == 31 && Keyboard.isKeyDown(61)) {
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mc.refreshResources();
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}
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if (key == 20 && Keyboard.isKeyDown(61)) {
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mc.refreshResources();
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}
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if (key == 33 && Keyboard.isKeyDown(61)) {
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boolean flag1 = Keyboard.isKeyDown(42) | Keyboard.isKeyDown(54);
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mc.gameSettings.setOptionValue(GameSettings.Options.RENDER_DISTANCE, flag1 ? -1 : 1);
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}
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if (key == 30 && Keyboard.isKeyDown(61)) {
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mc.renderGlobal.loadRenderers();
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}
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if (key == 48 && Keyboard.isKeyDown(61)) {
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mc.getRenderManager().setDebugBoundingBox(!mc.getRenderManager().isDebugBoundingBox());
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}
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if (key == 25 && Keyboard.isKeyDown(61)) {
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mc.gameSettings.pauseOnLostFocus = !mc.gameSettings.pauseOnLostFocus;
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mc.gameSettings.saveOptions();
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}
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if (key == 59) {
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mc.gameSettings.hideGUI = !mc.gameSettings.hideGUI;
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}
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if (key == 61) {
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mc.gameSettings.showDebugInfo = !mc.gameSettings.showDebugInfo;
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mc.gameSettings.showDebugProfilerChart = GuiScreen.isShiftKeyDown();
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}
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if (mc.gameSettings.keyBindTogglePerspective.isPressed()) {
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mc.gameSettings.thirdPersonView = (mc.gameSettings.thirdPersonView + 1) % 3;
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if (mc.entityRenderer != null) { // Extra check, not in vanilla code
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if (mc.gameSettings.thirdPersonView == 0) {
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mc.entityRenderer.loadEntityShader(mc.getRenderViewEntity());
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} else if (mc.gameSettings.thirdPersonView == 1) {
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mc.entityRenderer.loadEntityShader(null);
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}
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}
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}
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}
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// Navigation in the debug chart
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if (mc.gameSettings.showDebugInfo && mc.gameSettings.showDebugProfilerChart) {
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if (key == Keyboard.KEY_0) {
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mc.updateDebugProfilerName(0);
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}
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for (int i = 0; i < 9; ++i) {
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if (key == 2 + i) {
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mc.updateDebugProfilerName(i + 1);
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}
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}
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}
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}
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FMLCommonHandler.instance().fireKeyInput();
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}
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}
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