Use UUIDs instead of entity ids for storing invisible players
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@@ -20,7 +20,7 @@ public class InvisibilityRender extends RenderPlayer {
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@Override
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public boolean shouldRender(Entity entity, ICamera camera, double camX, double camY, double camZ) {
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if(PlayerHandler.isHidden(entity.getEntityId()) ||
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if(PlayerHandler.isHidden(entity.getUniqueID()) ||
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(ReplayHandler.isInReplay() && entity == Minecraft.getMinecraft().thePlayer)) return false;
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return super.shouldRender(entity, camera, camX, camY, camZ);
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}
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