Use UUIDs instead of entity ids for storing invisible players
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@@ -237,7 +237,7 @@ public class GuiPlayerOverview extends GuiScreen implements GuiReplayOverlay.NoO
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checkBoxes.add(new GuiCheckBox(checkBoxes.size(), (int)(this.width*0.7)-5, l2+3, "", true));
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buttonList.add(checkBoxes.get(checkBoxes.size() - 1));
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}
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checkBoxes.get(fitting).setIsChecked(!PlayerHandler.isHidden(p.first().getEntityId()));
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checkBoxes.get(fitting).setIsChecked(!PlayerHandler.isHidden(p.first().getUniqueID()));
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l2 += 16 + 5;
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fitting++;
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