Use UUIDs instead of entity ids for storing invisible players

This commit is contained in:
johni0702
2015-06-01 14:35:34 +02:00
parent 2918e163d2
commit 4c5e084edc
4 changed files with 18 additions and 20 deletions

View File

@@ -237,7 +237,7 @@ public class GuiPlayerOverview extends GuiScreen implements GuiReplayOverlay.NoO
checkBoxes.add(new GuiCheckBox(checkBoxes.size(), (int)(this.width*0.7)-5, l2+3, "", true));
buttonList.add(checkBoxes.get(checkBoxes.size() - 1));
}
checkBoxes.get(fitting).setIsChecked(!PlayerHandler.isHidden(p.first().getEntityId()));
checkBoxes.get(fitting).setIsChecked(!PlayerHandler.isHidden(p.first().getUniqueID()));
l2 += 16 + 5;
fitting++;