Use GameRenderer.renderHand boolean field instead of mixin
Should be more compatible with mods which replace the entire renderHand method (thereby making our mixin non-applicable), at least as long as these mods check `renderHand` as well (Iris explicitly does). This will become important once #638 is fixed.
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@@ -16,7 +16,6 @@
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"Mixin_Omnidirectional_Camera",
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"Mixin_Omnidirectional_DisableFrustumCulling",
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"Mixin_Omnidirectional_Rotation",
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"Mixin_Omnidirectional_SkipHand",
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"Mixin_PreserveDepthDuringGuiRendering",
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"Mixin_SkipBlockOutlinesDuringRender",
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"Mixin_SkipHudDuringRender",
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@@ -39,6 +38,7 @@
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"Mixin_PreserveDepthDuringHandRendering",
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"Mixin_WindowsWorkaroundForTinyEXRNatives",
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//#endif
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"GameRendererAccessor",
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"MainWindowAccessor",
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"WorldRendererAccessor",
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//#if MC>=10904
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