Fix PathPreviewRenderer's broken Tessellator calls (the result was broken, but because the texture is symmetrical nobody noticed)
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@@ -209,15 +209,15 @@ public class PathPreviewRenderer {
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posX += size;
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posX += size;
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}
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}
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renderer.addVertexWithUV(-0.5, 0.5, 0, posX+size, posY);
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float minX = -0.5f;
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renderer.addVertexWithUV(0.5, 0.5, 0, posX+size, posY+size);
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float minY = -0.5f;
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renderer.addVertexWithUV(-0.5, -0.5, 0, posX, posY);
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float maxX = 0.5f;
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renderer.addVertexWithUV(0.5, -0.5, 0, posX, posY+size);
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float maxY = 0.5f;
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renderer.addVertexWithUV(0.5, -0.5, 0, posX+size, posY);
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renderer.addVertexWithUV(minX, minY, 0, posX + size, posY + size);
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renderer.addVertexWithUV(-0.5, -0.5, 0, posX, posY);
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renderer.addVertexWithUV(minX, maxY, 0, posX + size, posY);
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renderer.addVertexWithUV(0.5, 0.5, 0, posX+size, posY+size);
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renderer.addVertexWithUV(maxX, maxY, 0, posX, posY);
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renderer.addVertexWithUV(-0.5, 0.5, 0, posX, posY + size);
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renderer.addVertexWithUV(maxX, minY, 0, posX, posY + size);
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tessellator.draw();
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tessellator.draw();
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renderer.setTranslation(0, 0, 0);
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renderer.setTranslation(0, 0, 0);
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