Fix PathPreviewRenderer's broken Tessellator calls (the result was broken, but because the texture is symmetrical nobody noticed)

This commit is contained in:
CrushedPixel
2015-07-06 00:27:57 +02:00
parent a444d49d70
commit 49e391555c

View File

@@ -209,15 +209,15 @@ public class PathPreviewRenderer {
posX += size; posX += size;
} }
renderer.addVertexWithUV(-0.5, 0.5, 0, posX+size, posY); float minX = -0.5f;
renderer.addVertexWithUV(0.5, 0.5, 0, posX+size, posY+size); float minY = -0.5f;
renderer.addVertexWithUV(-0.5, -0.5, 0, posX, posY); float maxX = 0.5f;
renderer.addVertexWithUV(0.5, -0.5, 0, posX, posY+size); float maxY = 0.5f;
renderer.addVertexWithUV(0.5, -0.5, 0, posX+size, posY); renderer.addVertexWithUV(minX, minY, 0, posX + size, posY + size);
renderer.addVertexWithUV(-0.5, -0.5, 0, posX, posY); renderer.addVertexWithUV(minX, maxY, 0, posX + size, posY);
renderer.addVertexWithUV(0.5, 0.5, 0, posX+size, posY+size); renderer.addVertexWithUV(maxX, maxY, 0, posX, posY);
renderer.addVertexWithUV(-0.5, 0.5, 0, posX, posY + size); renderer.addVertexWithUV(maxX, minY, 0, posX, posY + size);
tessellator.draw(); tessellator.draw();
renderer.setTranslation(0, 0, 0); renderer.setTranslation(0, 0, 0);