Fix jumping to marker position when time already matches
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@@ -519,10 +519,6 @@ public class ReplayHandler {
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return spectating;
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}
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public void setTargetPosition(Location pos) {
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targetCameraPosition = pos;
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}
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public void moveCameraToTargetPosition() {
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CameraEntity cam = getCameraEntity();
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if (cam != null && targetCameraPosition != null) {
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