Started creating GuiEditKeyframe
Therefore, added support for floating point numbers in GuiNumberInput
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@@ -114,10 +114,10 @@ public class GuiConnectPart extends GuiStudioPart {
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}
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});
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upButton = new GuiArrowButton(GuiConstants.REPLAY_EDITOR_UP_BUTTON, 195, yPos + 40, "", true);
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upButton = new GuiArrowButton(GuiConstants.REPLAY_EDITOR_UP_BUTTON, 195, yPos + 40, "", GuiArrowButton.Direction.UP);
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buttonList.add(upButton);
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downButton = new GuiArrowButton(GuiConstants.REPLAY_EDITOR_DOWN_BUTTON, 219, yPos + 40, "", false);
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downButton = new GuiArrowButton(GuiConstants.REPLAY_EDITOR_DOWN_BUTTON, 219, yPos + 40, "", GuiArrowButton.Direction.DOWN);
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buttonList.add(downButton);
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int w = GuiReplayEditor.instance.width - 243 - 20 - 4;
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@@ -74,13 +74,13 @@ public class GuiTrimPart extends GuiStudioPart {
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@Override
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public void initGui() {
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if(!initialized) {
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startMinInput = new GuiNumberInput(1, fontRendererObj, 70, yPos, 30, 3);
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startSecInput = new GuiNumberInput(1, fontRendererObj, 120, yPos, 25, 2);
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startMsInput = new GuiNumberInput(1, fontRendererObj, 165, yPos, 30, 3);
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startMinInput = new GuiNumberInput(1, fontRendererObj, 70, yPos, 30, null, 999d, null, false);
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startSecInput = new GuiNumberInput(1, fontRendererObj, 120, yPos, 25, null, 99d, null, false);
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startMsInput = new GuiNumberInput(1, fontRendererObj, 165, yPos, 30, null, 999d, null, false);
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endMinInput = new GuiNumberInput(1, fontRendererObj, 70, yPos + 30, 30, 3);
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endSecInput = new GuiNumberInput(1, fontRendererObj, 120, yPos + 30, 25, 2);
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endMsInput = new GuiNumberInput(1, fontRendererObj, 165, yPos + 30, 30, 3);
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endMinInput = new GuiNumberInput(1, fontRendererObj, 70, yPos + 30, 30, null, 999d, null, false);
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endSecInput = new GuiNumberInput(1, fontRendererObj, 120, yPos + 30, 25, null, 99d, null, false);
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endMsInput = new GuiNumberInput(1, fontRendererObj, 165, yPos + 30, 30, null, 999d, null, false);
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inputOrder.clear();
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