Started creating GuiEditKeyframe
Therefore, added support for floating point numbers in GuiNumberInput
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@@ -7,12 +7,16 @@ import java.awt.*;
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public class GuiArrowButton extends GuiButton {
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private boolean upwards = false;
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public enum Direction {
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UP, DOWN, RIGHT, LEFT;
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}
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public GuiArrowButton(int buttonId, int x, int y, String buttonText, boolean upwards) {
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private Direction dir;
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public GuiArrowButton(int buttonId, int x, int y, String buttonText, Direction dir) {
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super(buttonId, x, y, buttonText);
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this.upwards = upwards;
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this.dir = dir;
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width = 20;
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height = 20;
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}
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@@ -21,14 +25,18 @@ public class GuiArrowButton extends GuiButton {
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public void drawButton(Minecraft mc, int mouseX, int mouseY) {
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try {
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super.drawButton(mc, mouseX, mouseY);
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if(upwards) {
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if(dir == Direction.UP) {
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for(int i = 0; i <= Math.ceil(height / 2) - 5; i++) {
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drawHorizontalLine(xPosition + width - height + i + 4, xPosition + width - i - 6, yPosition + height - ((height / 3) + i + 2), Color.BLACK.getRGB());
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}
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} else {
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} else if(dir == Direction.DOWN) {
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for(int i = 0; i <= Math.ceil(height / 2) - 5; i++) {
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drawHorizontalLine(xPosition + width - height + i + 4, xPosition + width - i - 6, yPosition + (height / 3) + i + 2, Color.BLACK.getRGB());
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}
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} else if(dir == Direction.LEFT) {
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} else if(dir == Direction.RIGHT) {
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}
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} catch(Exception e) {
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e.printStackTrace();
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