Render to BGRA instead of RGB format for better performance on most GPUs
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@@ -15,7 +15,7 @@ public class CubicToRGBProcessor extends AbstractFrameProcessor<CubicOpenGlFrame
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int size = rawFrame.getLeft().getSize().getWidth();
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int width = size * 4;
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int height = size * 3;
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ByteBuffer result = ByteBufferPool.allocate(width * height * 3);
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ByteBuffer result = ByteBufferPool.allocate(width * height * 4);
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openGlBytesToRBG(rawFrame.getLeft().getByteBuffer(), size, 0, size, result, width);
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openGlBytesToRBG(rawFrame.getFront().getByteBuffer(), size, size, size, result, width);
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openGlBytesToRBG(rawFrame.getRight().getByteBuffer(), size, size * 2, size, result, width);
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@@ -108,13 +108,13 @@ public class EquirectangularToRGBProcessor extends AbstractFrameProcessor<CubicO
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public RGBFrame process(CubicOpenGlFrame rawFrame) {
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Validate.isTrue(rawFrame.getLeft().getSize().getWidth() == frameSize, "Frame size must be %d but was %d",
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frameSize, rawFrame.getLeft().getSize().getWidth());
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ByteBuffer result = ByteBufferPool.allocate(width * height * 3);
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ByteBuffer result = ByteBufferPool.allocate(width * height * 4);
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ByteBuffer[] images = {
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rawFrame.getBack().getByteBuffer(), rawFrame.getFront().getByteBuffer(),
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rawFrame.getLeft().getByteBuffer(), rawFrame.getRight().getByteBuffer(),
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rawFrame.getTop().getByteBuffer(), rawFrame.getBottom().getByteBuffer()
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};
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byte[] pixel = new byte[3];
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byte[] pixel = new byte[4];
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byte[] image;
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int[] imageX, imageY;
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for (int y = 0; y < height; y++) {
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@@ -123,7 +123,7 @@ public class EquirectangularToRGBProcessor extends AbstractFrameProcessor<CubicO
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imageY = this.imageY[y];
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for (int x = 0; x < width; x++) {
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ByteBuffer source = images[image[x]];
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source.position((imageX[x] + imageY[x] * frameSize) * 3);
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source.position((imageX[x] + imageY[x] * frameSize) * 4);
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source.get(pixel);
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result.put(pixel);
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}
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@@ -21,7 +21,7 @@ public class ODSToRGBProcessor extends AbstractFrameProcessor<ODSOpenGlFrame, RG
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RGBFrame leftFrame = processor.process(rawFrame.getLeft());
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RGBFrame rightFrame = processor.process(rawFrame.getRight());
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ReadableDimension size = new Dimension(leftFrame.getSize().getWidth(), leftFrame.getSize().getHeight() * 2);
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ByteBuffer result = ByteBufferPool.allocate(size.getWidth() * size.getHeight() * 3);
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ByteBuffer result = ByteBufferPool.allocate(size.getWidth() * size.getHeight() * 4);
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result.put(leftFrame.getByteBuffer());
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result.put(rightFrame.getByteBuffer());
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result.rewind();
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@@ -15,7 +15,7 @@ public class OpenGlToRGBProcessor extends AbstractFrameProcessor<OpenGlFrame, RG
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// Flip whole image in place
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ReadableDimension size = rawFrame.getSize();
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int rowSize = size.getWidth() * 3;
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int rowSize = size.getWidth() * 4;
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if (row == null || row.length < rowSize) {
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row = new byte[rowSize];
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rowSwap = new byte[rowSize];
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@@ -17,7 +17,7 @@ public class StereoscopicToRGBProcessor extends AbstractFrameProcessor<Stereosco
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int width = size.getWidth();
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ByteBuffer leftBuffer = rawFrame.getLeft().getByteBuffer();
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ByteBuffer rightBuffer = rawFrame.getRight().getByteBuffer();
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ByteBuffer result = ByteBufferPool.allocate(width * 2 * size.getHeight() * 3);
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ByteBuffer result = ByteBufferPool.allocate(width * 2 * size.getHeight() * 4);
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openGlBytesToRBG(leftBuffer, width, 0, 0, result, width * 2);
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openGlBytesToRBG(rightBuffer, width, size.getWidth(), 0, result, width * 2);
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ByteBufferPool.release(leftBuffer);
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