Render to BGRA instead of RGB format for better performance on most GPUs
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@@ -4,8 +4,8 @@ import com.replaymod.render.frame.OpenGlFrame;
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import com.replaymod.render.utils.ByteBufferPool;
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import com.replaymod.render.utils.PixelBufferObject;
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import de.johni0702.minecraft.gui.utils.lwjgl.ReadableDimension;
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import net.minecraft.client.renderer.OpenGlHelper;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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@@ -18,7 +18,7 @@ public class SimplePboOpenGlFrameCapturer extends OpenGlFrameCapturer<OpenGlFram
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super(worldRenderer, renderInfo);
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ReadableDimension size = renderInfo.getFrameSize();
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bufferSize = size.getHeight() * size.getWidth() * 3;
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bufferSize = size.getHeight() * size.getWidth() * 4;
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pbo = new PixelBufferObject(bufferSize, PixelBufferObject.Usage.READ);
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otherPBO = new PixelBufferObject(bufferSize, PixelBufferObject.Usage.READ);
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}
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@@ -64,16 +64,9 @@ public class SimplePboOpenGlFrameCapturer extends OpenGlFrameCapturer<OpenGlFram
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protected OpenGlFrame captureFrame(int frameId, CaptureData data) {
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pbo.bind();
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GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
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GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
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if (OpenGlHelper.isFramebufferEnabled()) {
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frameBuffer().bindFramebufferTexture();
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GL11.glGetTexImage(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, 0);
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frameBuffer().unbindFramebufferTexture();
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} else {
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GL11.glReadPixels(0, 0, getFrameWidth(), getFrameHeight(), GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, 0);
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}
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frameBuffer().bindFramebuffer(true);
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GL11.glReadPixels(0, 0, getFrameWidth(), getFrameHeight(), GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, 0);
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frameBuffer().unbindFramebuffer();
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pbo.unbind();
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return null;
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