Render to BGRA instead of RGB format for better performance on most GPUs

This commit is contained in:
Jonas Herzig
2019-03-13 15:27:53 +01:00
parent 27efc3c717
commit 443c1ca2af
11 changed files with 30 additions and 51 deletions

View File

@@ -4,8 +4,8 @@ import com.replaymod.render.frame.OpenGlFrame;
import com.replaymod.render.utils.ByteBufferPool;
import com.replaymod.render.utils.PixelBufferObject;
import de.johni0702.minecraft.gui.utils.lwjgl.ReadableDimension;
import net.minecraft.client.renderer.OpenGlHelper;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import java.io.IOException;
import java.nio.ByteBuffer;
@@ -18,7 +18,7 @@ public class SimplePboOpenGlFrameCapturer extends OpenGlFrameCapturer<OpenGlFram
super(worldRenderer, renderInfo);
ReadableDimension size = renderInfo.getFrameSize();
bufferSize = size.getHeight() * size.getWidth() * 3;
bufferSize = size.getHeight() * size.getWidth() * 4;
pbo = new PixelBufferObject(bufferSize, PixelBufferObject.Usage.READ);
otherPBO = new PixelBufferObject(bufferSize, PixelBufferObject.Usage.READ);
}
@@ -64,16 +64,9 @@ public class SimplePboOpenGlFrameCapturer extends OpenGlFrameCapturer<OpenGlFram
protected OpenGlFrame captureFrame(int frameId, CaptureData data) {
pbo.bind();
GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
if (OpenGlHelper.isFramebufferEnabled()) {
frameBuffer().bindFramebufferTexture();
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, 0);
frameBuffer().unbindFramebufferTexture();
} else {
GL11.glReadPixels(0, 0, getFrameWidth(), getFrameHeight(), GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, 0);
}
frameBuffer().bindFramebuffer(true);
GL11.glReadPixels(0, 0, getFrameWidth(), getFrameHeight(), GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, 0);
frameBuffer().unbindFramebuffer();
pbo.unbind();
return null;