Rename ChunkLoadingRenderGlobal → ForceChunkLoadingHook

More descriptive, less MCP.
This commit is contained in:
Jonas Herzig
2021-02-23 12:06:15 +01:00
parent ab5b101f96
commit 3fbb4b50ea
9 changed files with 22 additions and 22 deletions

View File

@@ -2,7 +2,7 @@ package com.replaymod.render.mixin;
//#if MC>=11500
import com.mojang.blaze3d.systems.RenderSystem;
import com.replaymod.render.hooks.ChunkLoadingRenderGlobal;
import com.replaymod.render.hooks.ForceChunkLoadingHook;
import net.minecraft.client.render.chunk.BlockBufferBuilderStorage;
import net.minecraft.client.render.chunk.ChunkBuilder;
import net.minecraft.util.thread.TaskExecutor;
@@ -21,7 +21,7 @@ import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
@Mixin(ChunkBuilder.class)
public abstract class Mixin_BlockOnChunkRebuilds implements ChunkLoadingRenderGlobal.IBlockOnChunkRebuilds {
public abstract class Mixin_BlockOnChunkRebuilds implements ForceChunkLoadingHook.IBlockOnChunkRebuilds {
@Shadow @Final private Queue<BlockBufferBuilderStorage> threadBuffers;
@Shadow public abstract boolean upload();

View File

@@ -1,7 +1,7 @@
package com.replaymod.render.mixin;
import com.replaymod.compat.shaders.ShaderReflection;
import com.replaymod.render.hooks.ChunkLoadingRenderGlobal;
import com.replaymod.render.hooks.ForceChunkLoadingHook;
import com.replaymod.render.hooks.IForceChunkLoading;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.Frustum;
@@ -17,10 +17,10 @@ import java.util.Set;
@Mixin(WorldRenderer.class)
public abstract class Mixin_ForceChunkLoading implements IForceChunkLoading {
private ChunkLoadingRenderGlobal replayModRender_hook;
private ForceChunkLoadingHook replayModRender_hook;
@Override
public void replayModRender_setHook(ChunkLoadingRenderGlobal hook) {
public void replayModRender_setHook(ForceChunkLoadingHook hook) {
this.replayModRender_hook = hook;
}
@@ -66,7 +66,7 @@ public abstract class Mixin_ForceChunkLoading implements IForceChunkLoading {
this.chunksToRebuild.clear();
// Upload all chunks
this.needsTerrainUpdate |= ((ChunkLoadingRenderGlobal.IBlockOnChunkRebuilds) this.chunkBuilder).uploadEverythingBlocking();
this.needsTerrainUpdate |= ((ForceChunkLoadingHook.IBlockOnChunkRebuilds) this.chunkBuilder).uploadEverythingBlocking();
// Repeat until no more updates are needed
} while (this.needsTerrainUpdate);