Created CameraPathValidator to validate Camera Paths before playing them and uses its static validateCameraPath() method whenever a Camera Path is to be started

Camera Paths can't start if negative movement through time would be required
This commit is contained in:
CrushedPixel
2015-07-13 15:47:57 +02:00
parent 9d2c371398
commit 3f12019288
5 changed files with 65 additions and 13 deletions

View File

@@ -10,6 +10,7 @@ import eu.crushedpixel.replaymod.interpolation.GenericSplineInterpolation;
import eu.crushedpixel.replaymod.settings.RenderOptions;
import eu.crushedpixel.replaymod.timer.EnchantmentTimer;
import eu.crushedpixel.replaymod.timer.ReplayTimer;
import eu.crushedpixel.replaymod.utils.CameraPathValidator;
import eu.crushedpixel.replaymod.video.VideoRenderer;
import lombok.Getter;
import net.minecraft.client.Minecraft;
@@ -78,9 +79,10 @@ public class ReplayProcess {
ReplayMod.chatMessageHandler.initialize();
//if not enough keyframes, abort and leave chat message
if(ReplayHandler.getPositionKeyframes().size() < 2 || ReplayHandler.getTimeKeyframes().size() < 1) {
ReplayMod.chatMessageHandler.addLocalizedChatMessage("replaymod.chat.morekeyframes", ChatMessageType.WARNING);
try {
CameraPathValidator.validateCameraPath(ReplayHandler.getPositionKeyframes(), ReplayHandler.getTimeKeyframes());
} catch(CameraPathValidator.InvalidCameraPathException e) {
e.printToChat();
return;
}