Added TooltipRenderer to mimic Item Tooltip Rendering for hover texts and replaced some error/info messages to use the TooltipRenderer

This commit is contained in:
CrushedPixel
2015-05-31 17:13:13 +02:00
parent dec1cf398c
commit 39fe6dec4e
9 changed files with 133 additions and 47 deletions

View File

@@ -278,15 +278,15 @@ public class GuiPlayerOverview extends GuiScreen implements GuiReplayOverlay.NoO
rememberHidden.drawButton(mc, mouseX, mouseY);
if(hideAllBox.isMouseOver()) {
drawCenteredString(fontRendererObj, I18n.format("replaymod.gui.playeroverview.hideall"), mouseX, mouseY+5, Color.WHITE.getRGB());
ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.hideall"), this, Color.WHITE.getRGB());
}
if(showAllBox.isMouseOver()) {
drawCenteredString(fontRendererObj, I18n.format("replaymod.gui.playeroverview.showall"), mouseX, mouseY+5, Color.WHITE.getRGB());
ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.showall"), this, Color.WHITE.getRGB());
}
if(rememberHidden.isMouseOver()) {
drawCenteredString(fontRendererObj, I18n.format("replaymod.gui.playeroverview.remembersettings.description"), mouseX, mouseY+5, Color.WHITE.getRGB());
ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.remembersettings.description"), this, Color.WHITE.getRGB());
}
//this is necessary to reset the GL parameters for further GUI rendering