Fix game crashing if client disconnects from replay during jump
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@@ -704,6 +704,13 @@ public class ReplayHandler {
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//#else
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//#else
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//$$ .processReceivedPackets();
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//$$ .processReceivedPackets();
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//#endif
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//#endif
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// If the packets we just sent somehow caused the client to disconnect, then the above connection tick
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// call will have unloaded the world, and we'll have to abort what we were doing.
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if (mc.world == null) {
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return;
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}
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for (Entity entity : mc.world.getEntities()) {
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for (Entity entity : mc.world.getEntities()) {
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skipTeleportInterpolation(entity);
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skipTeleportInterpolation(entity);
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entity.lastRenderX = entity.prevX = entity.getX();
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entity.lastRenderX = entity.prevX = entity.getX();
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