Wait until world has loaded when previewing a Camera Path
Clean up unused fields and thus unnecessary methods in ReplayProcess
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@@ -15,6 +15,7 @@ import eu.crushedpixel.replaymod.video.VideoRenderer;
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import lombok.Getter;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiErrorScreen;
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import net.minecraft.client.renderer.chunk.RenderChunk;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.crash.CrashReport;
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import net.minecraft.util.ReportedException;
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@@ -42,8 +43,6 @@ public class ReplayProcess {
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private static VideoRenderer videoRenderer = null;
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private static boolean isVideoRecording = false;
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private static boolean blocked = false;
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private static boolean deepBlock = false;
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private static boolean requestFinish = false;
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private static boolean firstTime = false;
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@@ -60,8 +59,6 @@ public class ReplayProcess {
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calculated = false;
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requestFinish = false;
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blocked = deepBlock = false;
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lastRealTime = System.currentTimeMillis();
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lastRealReplayTime = 0;
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linear = ReplayMod.replaySettings.isLinearMovement();
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@@ -145,12 +142,6 @@ public class ReplayProcess {
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ReplayMod.replaySender.setReplaySpeed(0);
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}
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public static void unblockAndTick(boolean justCheck) {
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if(!deepBlock) blocked = false;
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if(!blocked || !isVideoRecording())
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ReplayProcess.tickReplay(justCheck);
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}
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//if justCheck is true, no Screenshot will be taken, it will only be checked
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//whether all chunks have been rendered. This is necessary because no Render ticks
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//are called if the Timer speed is set to 0, leading to this method never being
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@@ -165,6 +156,13 @@ public class ReplayProcess {
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}
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if(firstTime) {
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if(RenderChunk.renderChunksUpdated != 0 || mc.currentScreen != null) {
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return;
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}
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lastRealTime = System.currentTimeMillis();
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lastRealReplayTime = 0;
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firstTime = false;
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mc.timer.renderPartialTicks = 100;
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mc.timer.elapsedPartialTicks = 100;
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